func_vehicles in HL Created 19 years ago2005-02-18 01:49:57 UTC by Tanner Tanner

Created 19 years ago2005-02-18 01:49:57 UTC by Tanner Tanner

Posted 19 years ago2005-02-18 01:49:57 UTC Post #91416
Is there a way to incorporate a func_vehicle from the SC fgd into normal Half life? I tried just loading the fgd, but when i construct the vehicle its not visible, any ideas?
Posted 19 years ago2005-02-18 02:25:39 UTC Post #91418
It's not implemented into HL code by default so one would need to recode the HL stuff in order to support it.

FGD files do not store actual code - Just stuff to make it easier to use in-editor.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-18 11:01:30 UTC Post #91469
Or you could make a func_tracktrain in HL and make it go where you want, but then the players wouldn't be able to control it, but that's the only thing you can use for HL.
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