saw leaf Created 20 years ago2003-11-14 13:04:08 UTC by Tayl0r54 Tayl0r54

Created 20 years ago2003-11-14 13:04:08 UTC by Tayl0r54 Tayl0r54

Posted 20 years ago2003-11-14 13:04:08 UTC Post #4720
i posted the log file for my map which has this saw leaf problem, but ive never understood those co-ordinates properly, and as im near completion of my map i dont wanna have to delete too many brushes which i think may be causing the problem, does anyone have a link to a site which tells me which co-ordinates are what, like depth, length etc.,
thanx.
Posted 20 years ago2003-11-14 13:07:26 UTC Post #4721
like x/y/z?
i have no fedit idea ;)
Posted 20 years ago2003-11-14 15:46:48 UTC Post #4732
move your mouse about in the 2d view (top for example)

the first two numbers correspond with the first two in the compile log - the third one is the 'depth if you will,

btw,
hammer also has a go to brush number feature... but you can't use it to find visleaf problems, just problem brushes
Posted 20 years ago2003-11-15 00:59:49 UTC Post #4763
where is the compile log now
Posted 20 years ago2003-11-15 04:00:44 UTC Post #4768
In the RMF dir - mapname.log
Seventh-Monkey Seventh-MonkeyPretty nifty
You must be logged in to post a response.