zhlt Created 19 years ago2005-02-23 18:55:32 UTC by zeeba-G zeeba-G

Created 19 years ago2005-02-23 18:55:32 UTC by zeeba-G zeeba-G

Posted 19 years ago2005-02-23 18:55:32 UTC Post #92963
Which zhlt(compiling tools) should I download? Im using hammer 3.3 and I need the compile tools so that I can use texture lighting but when I saw the download page there were like 20 dif. zhlt's, and I dont know which ones to get. Also does anyone know of any guide to setting them up?
THANKS IN ADVANCED! :lol:
Posted 19 years ago2005-02-23 19:03:30 UTC Post #92965
Tu-tu-tu. Switch to hammer 3.5 or atleast 3.4, then get zhlt 3.
Posted 19 years ago2005-02-25 23:11:56 UTC Post #93668
do i have to to use it?
Posted 19 years ago2005-02-26 06:40:44 UTC Post #93709
Yes.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-26 21:18:38 UTC Post #93826
ZHLT 3.0 has a small bug in the hlrad tool. Adam mentioned that it would be fixed in the next few days...

As long as you don't 'Opaque' any of your func_entities, it works well.

The quick fix is to use ZHLT 3.0 hlcsg, hlbsp and hlvis and use an older version of hlrad, possibly XPCagey's rad or even the old 253 v1.7
Posted 19 years ago2005-02-28 09:32:51 UTC Post #94117
I tried downloading it a while back ago, but got a corrupt zip, so I did'nt bother redownloading it, argh... I guess i should do that..lol
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-04 01:28:41 UTC Post #94935
it's funny but i like the way old rad looks, the new rad smooths too much
i compiled my map with the new rad and switched to the old one, it's so much more mystirious*
You must be logged in to post a response.