Converting .pob into .mdl Created 19 years ago2005-02-26 17:00:42 UTC by Luke Luke

Created 19 years ago2005-02-26 17:00:42 UTC by Luke Luke

Posted 19 years ago2005-02-26 17:00:42 UTC Post #93779
I have some model files called .pob. I want to convert them into a model that hHalf-Life can read, .mdl.

How can i go about doing this? Is it possible?

(BTW, .pob is a model read from Ghost Recon.)
Luke LukeLuke
Posted 19 years ago2005-02-26 17:01:46 UTC Post #93781
Doesn't look like you can. You'd want a .pob -> .smd exporter, really. And I can't find one.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-26 17:02:56 UTC Post #93783
Can Milkshape or XSI read a .pob file?
Luke LukeLuke
Posted 19 years ago2005-02-27 23:09:44 UTC Post #94052
Is there even a .pob model viewer?
Luke LukeLuke
Posted 19 years ago2005-02-27 23:45:18 UTC Post #94055
I doubt it :F

Try Milkshape. XSI can't.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-27 23:54:36 UTC Post #94056
Wow, pob models suck.

I guess ill have to re-download Milkshape to try. :)
Luke LukeLuke
Posted 19 years ago2005-02-28 05:58:15 UTC Post #94095
Well, .pob is created using a max script, so you have to create a reverse script and download 3d studio max 5.(only 1 compatible wiht gr).
Though im not sure if other version work to, might be possible.

http://www.discreet.com/
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