Robotics Created 19 years ago2005-03-06 17:06:36 UTC by Unbreakable Unbreakable

Created 19 years ago2005-03-06 17:06:36 UTC by Unbreakable Unbreakable

Posted 19 years ago2005-03-06 17:06:36 UTC Post #95504
My problem: Ok guys heres my problem now, I have a func_doorrot in my map, when I trigger it, it rotates the 90 degrees, no problem there. Theres a flag also checked to make the entity to rotate the opposite direction. I also got a looping effect put on it, so that it opens, then closes 3 seconds later... then it loops and does it again. Now heres my problem. Everyonce and a while, the door will rotate the wrong way. But I only want it to open and close to the right.

This entity is for a robotic arm sequence with env_renders, consisting of three entities:
1. func_door_rot X axis
2. func_door_rot Z axis (problem entity)
3. func_door_rot X axis

Help needed fast!
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-06 17:39:47 UTC Post #95512
It's probably hitting another brush. Doors close/rotate teh opposite direction when they collide with something.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-06 18:02:05 UTC Post #95519
Try making The door "Non Solid" so it won't collide (tick the 'Passable' flag)
Posted 19 years ago2005-03-06 20:48:30 UTC Post #95561
But are you gonna be able to touch it?
Luke LukeLuke
Posted 19 years ago2005-03-06 21:48:55 UTC Post #95578
I fixed it guys.. I clicked a debug flag in the multi_manager, and it has'nt screwed up since.. thanks anyways.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-06 22:21:30 UTC Post #95585
debug flag? whats that do?
Luke LukeLuke
Posted 19 years ago2005-03-06 22:42:35 UTC Post #95586
It's probably hitting another brush. Doors close/rotate teh opposite direction when they collide with something.
If your rotating robo object is indeed hitting something, you can start it 'inside' the brush it's hitting a little. In this way, anything the rotaing object is already 'inside' will not stop the impede the door whatsoever.

Hope this helps.
Posted 19 years ago2005-03-07 09:36:55 UTC Post #95621
I'm not sure what the debug flag does, but now the problem is now non-existent.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-07 09:38:27 UTC Post #95622
Well, at least I can read...sorry! :roll:
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