SkyMap Problem Created 20 years ago2003-11-18 10:18:03 UTC by m0p m0p

Created 20 years ago2003-11-18 10:18:03 UTC by m0p m0p

Posted 20 years ago2003-11-18 10:18:03 UTC Post #5012
I can't get sky textures (cl_desert is what i'm trying to use) to work! :x
I've put the correct name in the Map Properties box and covered the walls and ceiling in the 'SKY' texture (the blue one which is used to load up skymaps) but it dont work! I can load up the level sometimes but most of the time, it crashes when it starts up. HalfLife starts up normally and enters the console as usual but when it gets to cl_signonreply2, it freezes and a windows error comes up which says Half-Life Launcher has encountered a problem blahblahblah like windows normally does when a program crashes! I dont have clue what is wrong with it! It is probably a sky problem cos skymaps are cls and it crashes on a cl console line! Any ideas how to fix?

:badass: :badass: :badass: The Master of Puppets :badass: :badass: :badass:
m0p m0pIllogical.
Posted 20 years ago2003-11-18 11:09:12 UTC Post #5014
Try checking the sky name? Try "night" or remove the "cl_" (just "desert").
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-18 11:22:27 UTC Post #5017
no, didnt work! I might try extracting the cl_desert skymap into a wad file and using that.
:badass: :badass: :badass: The Master of Puppets :badass: :badass: :badass:
m0p m0pIllogical.
Posted 20 years ago2003-11-18 12:21:40 UTC Post #5019
There is no sky named "cl_desert", just "desert" (source HERE,
and your sure you covered the entire sky-brushes with sky not just the ones facing the player?
Posted 20 years ago2003-11-18 14:25:34 UTC Post #5029
ive covered all sky brushes! in the map properties it tells u 2 put cl_ at the front of the sky name!
m0p m0pIllogical.
Posted 20 years ago2003-11-18 16:10:28 UTC Post #5036
Well try not-ing and then tell us more!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-18 17:31:22 UTC Post #5043
THE GAME LIES! IT IS GABE NEWELL'S EVIL CONSPIRACY PLAN! I PROMISE!
Now, i tested like 2312 times, you do not need to put a cl_ infront of it.
I promise.
if you do not belive me, shove a umbrella up your behind(joke)
Posted 20 years ago2003-11-18 17:38:20 UTC Post #5045
Well counted :/
It's true though, I think I read in a ZHLT manual not to add the cl_
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-18 19:47:42 UTC Post #5059
Maybe your map has a problem that has nothing to do with skyes... Try to make a small box, put inside it a player start and a light. Texture it and give the upper side the sky texture... Run it. See if it works.
If it works there?s nothing wrong with the sky texture so try changing it. It works without the cl_, at least for me.
If it keeps going there is a problem with your map. Post it in the vault then.
Posted 20 years ago2003-11-18 19:47:42 UTC Post #5060
Maybe your map has a problem that has nothing to do with skyes... Try to make a small box, put inside it a player start and a light. Texture it and give the upper side the sky texture... Run it. See if it works.
If it works there?s nothing wrong with the sky texture so try changing it. It works without the cl_, at least for me.
If it keeps going there is a problem with your map. Post it in the vault then.
You must be logged in to post a response.