My mini mod in its first steps!!!. Created 20 years ago2003-11-20 12:16:15 UTC by Marlborometal Marlborometal

Created 20 years ago2003-11-20 12:16:15 UTC by Marlborometal Marlborometal

Posted 20 years ago2003-11-20 12:16:15 UTC Post #5161
I uploaded the Addon and the main Zip to the Unfinished Vault... Please, take a look at it, I would be very glad of you do.
Posted 20 years ago2003-11-20 13:38:59 UTC Post #5171
There were some problems in the zip... Solved now.
Posted 20 years ago2003-11-20 14:51:42 UTC Post #5180
Your's are alot better then mine :P
Bad time to submit i guess
Posted 20 years ago2003-11-20 14:58:34 UTC Post #5181
Don?t be silly man!!!. I?m the newbiest of the newbies ;). Anyway, I?m glad you like it. Gonna change controls now to play yours :).
Posted 20 years ago2003-11-25 20:04:06 UTC Post #5648
Now I?m asking for your help...
Everbody who plays the map tells me the lightning sucks and that flashlight is needed continously... Well, I play nice in my computer so I may have a little brightness boost in my Half Life or my screen.
I?d like this to look good in most computers so I?ll ask a little favour from you.
If you play or played my map and see or saw that light problem, would you please tell me which rooms looked odd???. You can do this via mail (look in my profile :)) or post it here.
Much thanks in advance and thanks for playing and commenting.
Posted 20 years ago2003-11-26 14:05:13 UTC Post #5685
1 problem i found was sumtimes the banisters disappeared in that last big room b4 the labs (which by the way i dont hav the bsps 4 those levels)
Posted 20 years ago2003-11-26 19:16:06 UTC Post #5725
I?m sure that it?s due to an excess of entities in the area. I had that problem when each and one of the banisters were breakable... individually.
Maybe you?re running in software mode or facing too much too enemies at time?. I learned from that bug, anyway ;). The bsps are on the way, please, be patient, by the time I released that beta I was working on them but I wanted to show you a little of it :).
Thanks a lot Ministeve. Any problem with dark areas?.
Posted 20 years ago2003-11-29 00:26:52 UTC Post #5986
I just wanted to tell you something... Wandering around I found that If you leave all the gamma and brightness in the video options menu in low values my maps look too dark. Could you please check them with higher values if you still have them???.
And my work is still in progress. Soon I?ll need a 7th Monkey Splash Screen :).
Thanks.
Posted 20 years ago2003-11-29 12:32:32 UTC Post #6010
still, it is a really good mod. its what i hoped my tower map was goin 2 b.
Posted 20 years ago2003-11-30 02:37:59 UTC Post #6066
Really??. It?s my first ever job in Half Life!!!. I?m so glad you like it Ministeve. You?re gonna like the lab maps, trust me ;).
Posted 20 years ago2003-12-01 04:48:10 UTC Post #6178
nice work. keep going like that. :)
Posted 20 years ago2003-12-01 09:09:27 UTC Post #6214
Not very far :). You can get it in the incomplete map vault. It?s temporarily called "Operation Marlboro". To play it just download the main file and the addon.
Posted 20 years ago2003-12-02 20:00:31 UTC Post #6397
Hmm, I see there are still lightning problems... Did anyone check that out with the gamma and brightness???. As in my computer it looks good I assume it may look good in other computers but can?t test it in any other one that mine?s.
Please, tell me if you use gamma correction and still see it very dark. I?m working pretty hard on this and it would be horrible if at the end the lightning sucks as seems to suck for everyone less me.
Posted 20 years ago2003-12-03 10:30:49 UTC Post #6450
i tried it on full gamma(full of everything in the "options" menu) and its still to dark :
Posted 20 years ago2003-12-03 11:01:23 UTC Post #6454
Hmm... I?ll have to do something with this!!!!... I?ll try some compiling thing setting my own gamma in a medium value. I think the ZHLT tools has some gamma boost :).
Posted 20 years ago2003-12-03 11:01:54 UTC Post #6455
Have, not has. I look like an analphabet.
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