func_train with a rotating-door attached Created 19 years ago2005-03-29 15:39:03 UTC by Sajo Sajo

Created 19 years ago2005-03-29 15:39:03 UTC by Sajo Sajo

Posted 19 years ago2005-03-29 15:39:03 UTC Post #99908
I have my func_train and everything is set but I need my propeller on my func_train to rotate 360' non-stopping,is it possible?!(it must be always on the func_train [while moving] rotating [non-stopping)

:nuts: help?!
Posted 19 years ago2005-03-29 15:42:46 UTC Post #99910
Nope! not possible.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-29 17:24:17 UTC Post #99936
Not unless you use a mod like Spirit.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-29 22:07:56 UTC Post #100005
Look at the 'Rotating Wheels' example by muzzle flash. Maybe you could do something like that...?
Posted 19 years ago2005-03-30 06:58:27 UTC Post #100072
god damm it! :o

thats bad news?!

I was gonna make Highlanders really good osprey move around but as you said its not possible...
:(

oh well?!Maybe I could delete those propellers and put jet motor instead!yess!yesss :badass: sss
Posted 19 years ago2005-03-30 07:46:06 UTC Post #100078
Weeeel, I'm not 100% sure on this, BUT if you really need the rotaing effect, try making the propellers to func.trains and set them new paths, so that they could fly with the osprey. This WILL require tons of time, but you need the effect, dont you? ;)
When the propellers' paths are set, set the property "new train rot. speed" of all the propellers' path_tracks and path_corners to somethin like 200.
With that the propellers should fly with the osprey and rotate at the same time... (at least I think so...) :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-30 08:00:55 UTC Post #100081
Yeah, but make sure you set the right axis to rotate on, otherwise it could look very odd!
Posted 19 years ago2005-03-30 12:05:43 UTC Post #100128
You could make a .mdl of the propellers with a rotating animation, and then use a monster_generic with some scripted_sequences I think.
Posted 19 years ago2005-03-30 13:40:42 UTC Post #100162
Ya it can be done in spirit, but the entities are way to advanced for newcomers to try out. So if your new I'd suggest making a new texture of a spinning fan (+0,+1, etc)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-30 14:13:40 UTC Post #100165
Your best bet is using the angular velocity on your fan for your train. Just take a look at my example map.

I might make a tutorial about the angular velocity, its a wonderfull effect and best of all: No spirit and no aditional coding is required.
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2005-03-30 14:17:51 UTC Post #100166
Also, i just figured out how to change the rotating speed on a rotating func_train. I also mmight make a new example map with some more examples of angular velocity's on func_trains.
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2005-03-30 14:19:28 UTC Post #100167
I used a func_trainrot for my compo entry for the teleport. :P
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-30 15:21:32 UTC Post #100187
So if your new I'd suggest making a new
yeah,right I'm a newbie :x how a'bout lookin in my profile...

and
I used a func_trainrot for my compo entry for the teleport.
what the hell is that?! :
Also, i just figured out how to change the rotating speed on a rotating func_train. I also mmight make a new example map with some more examples of angular velocity's on func_trains.
that will be great,thx muzzleflash
:D
Posted 19 years ago2005-03-30 15:32:35 UTC Post #100189
I think he was referring to a func_platrot.

A nice a cheap way of making things move and rotate at the same time is using a nice animated texture for the propeller, with the usual +0, +1, +2 etc.
It has problems, though, like the fact that your texture cant be masked with the "{" prefix. You could use black as background and make the entities render mode additive, etc.
I made a plane with this method and the propellers actually looked nice :D
Posted 19 years ago2005-03-30 15:34:41 UTC Post #100191
Ya that sounds correct, oh and about the noob thingy, Never relized it was you saco, Different Av.. eh? lol :P
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Posted 19 years ago2005-03-30 19:08:02 UTC Post #100222
I also mmight make a new example map with some more examples of angular velocity's on func_trains.
Yes Indeed Mr. Muzzleflash, that would be sweet...
Posted 19 years ago2005-03-31 13:02:10 UTC Post #100374
Kk.

Consider it done. Ill get my new videocard this monday, so i can start on the tutorial after that. When i find the time, of course. :)
The Mad Carrot The Mad CarrotMad Carrot
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