Original CStrike Maps Created 19 years ago2005-04-02 06:27:24 UTC by odin odin

Created 19 years ago2005-04-02 06:27:24 UTC by odin odin

Posted 19 years ago2005-04-02 06:27:24 UTC Post #100817
Anyone know where I can find the .rmf files for the maps that were bundled with cstrike? like uh, militia, dust, office...etc?
Posted 19 years ago2005-04-02 06:49:24 UTC Post #100819
I don't think they're freely avaliable.
AJ AJGlorious Overlord
Posted 19 years ago2005-04-02 07:17:18 UTC Post #100825
They're not. E-mail Gabe and plead :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-02 15:41:30 UTC Post #100912
Decompile them.. Google for WINbsp or BSPTwoMap... When downloaded, just open the .bsp file with the decompiler... You'll have a fresh .map or .rmf file of the map! I've decompiled half of the HL1 and CS maps with Bsptwomap :P
Daubster DaubsterVault Dweller
Posted 19 years ago2005-04-02 17:15:17 UTC Post #100952
You will then, of course, have to reconstruct every single brush. I mean that utterly literally.

You should only do this with VALVe maps, of course.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-02 17:53:58 UTC Post #100957
Just to see how they did certain effects etc e.g. the train ride or the boss at the end.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-04-03 00:34:41 UTC Post #101012
I have seen a lot of rvised maps though, did these people actually go through and remap the entire map?
Posted 19 years ago2005-04-03 01:36:36 UTC Post #101017
Probably, or they're recompiled decompiled versions (baaaad!)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-03 02:05:37 UTC Post #101024
Ethically, Decompiling is BAD.
Reconstucting already famous maps, even without decompiling is just plain stupid.
"A bit like painting the Mona Lisa by numbers, as long as you hang it at your place, that is fine... but going public proves what an idiot you are.."

If you must decompile, then don't expect great results or to learn a great deal. Countless topics on the VERC forum discuss 'how it was done'.

What part of the Train Ride do you want to know about habboi?
Posted 19 years ago2005-04-03 03:21:13 UTC Post #101038
I think he means the full-screen shader control.

Andy, I was thinking of CS:S, and how people have pretty much had to decompile the old CS maps to make the VALVe-unmade ones, to keep the gameplay the same. I mean, if VALVe do remake that particular map, the decompiled one'd die off anyway. I did it for an iceworld for a friend and I.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-04 04:12:11 UTC Post #101353
Should have asked RD, he is making an fy_iceworld Source as we speak, or he may have palmed it off... but I do know it is being made.

If old CS maps are anything like DoD maps, the reason they were not remade is that they didn't attract stunning server rotations. And while I agree that there are some maps I really did like, I still don't see the point in resurecting them.

Each to their own I 'spose... Decompile if you must, but as I said earlier... don't expect to learn much.
Posted 19 years ago2005-04-04 04:16:34 UTC Post #101354
They've remade avalanche, haven't they, for Source? I think some of the maps coulda been ported to Source (like siege), if not some of the simpler ones (assault, etc.).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-04 10:28:33 UTC Post #101444
I don't mean decompiling to remake a map.... I decompile it to see the stuff thats unique in that map and learn how to do somethin like that for my map... e.g in the HL1 map subtransit. When you get killed by the boat (or train, I'm not sure on that...), in the place where they show, who killed you and with which weapon it shows a train icon and your name... And that didnt appear in any maps I've seen before... :
Daubster DaubsterVault Dweller
Posted 19 years ago2005-04-04 10:47:39 UTC Post #101465
I don't wan't to know anything about the train. It was merely an example!

My point was you can decompile HL2 maps and learn how they made effects e.g.

On the boat maps you have to shoot explosives to trigger some metal on a rope to swing into a door which then opens.

How they made that tower collapse.

How they made the weapon stripper etc
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-04-05 00:58:50 UTC Post #101653
There is a forum at VERC called Anomalous Materials that is full of the How too's...

Either way this is the HL1 forum, and decompiling of HL1 maps has always been considered wrong.

Tower colapsing, env-render, func_doors, func_door_rotating.
Weapon strip... Umm, try player_weaponstrip.
Posted 19 years ago2005-04-05 18:01:55 UTC Post #101911
And a quick google came up with this..
Eiger tower falling

You guy's need to start researching stuff. Get out to other sites.
Half-life is so diverse that one site can't cover it all...
I still cannot find one single reason to decompile a map. The stuff you want to know is already explained here at TWHL or on other sites, and it is easier to search for the information than to decompile anyway...
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