Xen Assault [HL1] Created 19 years ago2005-04-25 05:08:27 UTC by Sajo Sajo

Created 19 years ago2005-04-25 05:08:27 UTC by Sajo Sajo

Posted 19 years ago2005-04-25 05:08:27 UTC Post #105789
Here is my mod's story;
First of all you are Gordon Freeman.:)

At the end of Original:Half life gman(the guy with blue jacket) says ''...we have controlled Xen...'' so in my mod ;
The people on earth builds a city on Xen because the aliens are under control but one day everything goes wrong aliens get out of control and attack the city...So gman wakes you up from your life bubble(a big bubble in Xen) and says :rise and shine freeman and then he talks and talks .After that you enter a teleport and teleported to Xentopia the city on Xen.
User posted image

New Monsters(NPC)
S.W.A.T: Like hgrunts but named S.W.A.T (thx to Mike Verret[Unbreakable]
DEMONGARG: 3Gargantua=DEMONGARG a black and giant gargantua
Missle Turret: Like turret but fires missles...
X.R.V: (I dont know if this monster is possible in the game[working on it])
U.F.O:like osprey but for aliens
invisible zombie:_
invisible houndeye:_
bloater:A xen creature that always meditates but dont get to closer to them they can fire beams.
chumtoad:A purple ,one red eyed frog that expolodes when you came near it.
User posted image
User posted image

screenshots:
User posted image
User posted image
sory they are kinda big
:lol:
Posted 19 years ago2005-04-25 12:00:09 UTC Post #105804
I think it's going to be pretty good. Can't wait to see the finished product! :P
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Posted 19 years ago2005-04-25 12:58:54 UTC Post #105821
I'm planning to make S.W.A.T friendly :

mmm ..
Posted 19 years ago2005-04-25 13:04:48 UTC Post #105822
That would be cool, right now I'm in the process of mixing Them and the Op Force grunts.. to have somewhat of a war like mod against the swat guys and us (op forces)
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Posted 19 years ago2005-04-26 12:23:43 UTC Post #105950
Looks great!
I loved Xen so don't let me down!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-04-26 13:01:32 UTC Post #105965
Looks awesome. If you aren't using Spirit to make this, please do. Using spirit can let you "make" new monsters without new code. Like, you could have a grunt with a pistol by having a monster_barney set to a grunt with a pistol model and have his behavior set to "enemy-military".

But if you are using Spirit then i just wasted my time.
Posted 19 years ago2005-04-27 07:49:39 UTC Post #106081
Huh!? Is this really possible.. I've never tried it.. Please, do explain more.
Do I just put a monster_barney in with "Model.." set to another model?
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Posted 19 years ago2005-04-27 18:31:17 UTC Post #106177
How to make a new monster without new code:

Step 1: Set up your monster's model
You want a grunt with a pistol right? Find a grunt model (or make one) with a pistol and put it in your model directory, or wherever. Now make a monster_barney and set his model to the grunt model. You can resize him to be bigger or smaller, but keep in mind that the hitboxes will stay the same. So I would recoomend resizing the model itself. That was the hitboxes stay where they should. Example: If you used the entity to resize Barney half way, if you shot where a normal sized barney's head would be, the smaller Barney's head would be shot. But if you rezised the model itself, when you shoot him, he will be shot where you shoot.

Step 2: Health
Simple enough, change his health, if you want to, in the "health" field.

Step 3: Weapons
Spirit lets you make Barneys with either a glock or a 357, more choice, happy day. Not much to say here, just pick a gun.

Step 4: Behavior
With spirit you can set not only monster's health and model, but their reaction to Gordon as well. from memory I know you can set them to :"
-Alien-hostile towards Gordon and miltary
-Grunt-hostile towards alien and Gordon
-Bullsquid-hostile towards other bullsquids and, headcrabs, military, and Gordon
-Headcrab-runs away from bullsquids, hostile towards Gordon and military
-Friendly unless provoked(barney style)
-Friendly
-Scientist(I don't know what this does, but maybe it lets you have the monster follow you?)
-Hostile towards Human

Thats it. Now if you really want to have some fun, make a pyro :badass: by giving a garg a grunt model. Though you would still only be able to hurt it with explodives and egons...

The only drawback to not using new code is that I'm sure if you can change their voices. It might be possible, but I've never looked into it.
Posted 19 years ago2005-04-28 07:47:50 UTC Post #106244
Wow.. Wicked.. I'll be messin' around wih that today. OOoooohhh YA
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-04-28 07:57:37 UTC Post #106246
How to make a new monster without new code:
Step 1: Set up your monster's model
You want a grunt with a pistol right? Find a grunt model (or make one) with a pistol and put it in your model directory, or wherever. Now make a monster_barney and set his model to the grunt model. You can resize him to be bigger or smaller, but keep in mind that the hitboxes will stay the same. So I would recoomend resizing the model itself. That was the hitboxes stay where they should. Example: If you used the entity to resize Barney half way, if you shot where a normal sized barney's head would be, the smaller Barney's head would be shot. But if you rezised the model itself, when you shoot him, he will be shot where you shoot.

Step 2: Health
Simple enough, change his health, if you want to, in the "health" field.

Step 3: Weapons
Spirit lets you make Barneys with either a glock or a 357, more choice, happy day. Not much to say here, just pick a gun.

Step 4: Behavior
With spirit you can set not only monster's health and model, but their reaction to Gordon as well. from memory I know you can set them to :"
-Alien-hostile towards Gordon and miltary
-Grunt-hostile towards alien and Gordon
-Bullsquid-hostile towards other bullsquids and, headcrabs, military, and Gordon
-Headcrab-runs away from bullsquids, hostile towards Gordon and military
-Friendly unless provoked(barney style)
-Friendly
-Scientist(I don't know what this does, but maybe it lets you have the monster follow you?)
-Hostile towards Human

Thats it. Now if you really want to have some fun, make a pyro by giving a garg a grunt model. Though you would still only be able to hurt it with explodives and egons...

The only drawback to not using new code is that I'm sure if you can change their voices. It might be possible, but I've never looked into it.
SUPERB! WHERE CAN I GET SP?R?T!! :D
Posted 19 years ago2005-04-28 09:16:54 UTC Post #106250
Google it.

HL:Spirit
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-04-28 16:32:59 UTC Post #106300
I just realized!!!!!! Do't worry about speech on your new, uncoded monsters guy! Just gag it! That way there's no need to worry about wrong voices! By the way, I very much look forward to this mod. Everyone knows how much of a sucker I am for Xen and city maps. Rock on, Saco.
Posted 19 years ago2005-04-28 22:36:37 UTC Post #106329
Looks good. Hey Saco BTW, is your avatar the Ghost portrait from StarCraft?
Posted 19 years ago2005-04-29 11:50:18 UTC Post #106374
yess,rowleybob

btw thx everyone for supporting my mod(with really good comments)

:nuts:
Posted 18 years ago2005-05-02 08:35:32 UTC Post #106900
new screenshot:
User posted image
I have a new monster gonome ;)
and a new model for headcrab
Posted 18 years ago2005-05-02 08:47:31 UTC Post #106901
Boxy..
Posted 18 years ago2005-05-02 10:27:54 UTC Post #106909
could you examine the colums next to gonome,

and so what if its boxy. :roll:
Posted 18 years ago2005-05-02 10:52:43 UTC Post #106910
"So what"? That's hardly the attitude.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-05-02 11:22:10 UTC Post #106917
so what if its boxy
just answer the question will ya
Posted 18 years ago2005-05-02 11:38:26 UTC Post #106920
Boxy = poor mapping. That's not good.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-05-02 12:13:40 UTC Post #106928
oh f*k! why?! this map is suppose to be sewers...so I cannot put a circled brick texture that would be stupid...but there are some rounded walls when you continue in the sewers...
Posted 18 years ago2005-05-02 13:27:58 UTC Post #106937
It looks good Saco.. I love making sewers, I just created an underground type of place with two fire burners and it rocks.
I should post a pic, maybe tomorrow.. eer.. dunno.. :P
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Posted 18 years ago2005-05-03 11:57:23 UTC Post #107096
Posted 18 years ago2005-05-06 05:01:53 UTC Post #107716
oh forgot to credit some models are from Svencoop 3.0 such as-Demongarg
Demonotis
Gonome
Headcrab

I'll credit those later ,I just wanna infrom that those models are not my creation. :nuts:
Posted 18 years ago2005-05-09 12:41:22 UTC Post #108529
You should use a custom water texture!
I made one and looked as good as HL2! sadly I can't find it :( but hang on I just remembered that you briefly see it on www.freewebs.com/rlmmod
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-05-10 10:15:39 UTC Post #108731
thats not sewer water...I needed a filthy water and I found it in Poke646 .
Posted 18 years ago2005-05-10 18:26:39 UTC Post #108837
looks good saco, good lighting, your grunt looks damn cool. But ya i agree, fix your sewer up a wee bit.
Posted 18 years ago2005-05-11 11:44:48 UTC Post #108898
your grunt looks damn cool
thx to unbreakable ;)
fix your sewer up a wee bit.
I fixed that . :nuts:
Posted 18 years ago2005-05-11 11:53:26 UTC Post #108901
And look at the demongarg closely,its bigger than a normal gargantua! :cool: and it has more health then a gargantua.

Test it with a barney and a normal garg, look at their heights then look at that picture.

:nuts:
Posted 18 years ago2005-05-11 11:57:36 UTC Post #108902
and as some of you know that I like hard and challenging maps :badass:
(the game must be long too)

So there will be always low ammo and low health :badass:
And I'm guessing of 10 chapters or something like in hl2 :badass:

According to the high definition models and new NPCs,I hope that it will be better than poke646 or POV :cool:
Posted 18 years ago2005-05-11 12:00:30 UTC Post #108903
How did you get the Gargantula to be that big?
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Posted 18 years ago2005-05-11 13:07:02 UTC Post #108904
Model Viewer lets you resize things e.g. I made a Bullsquid the size of a map and it made things annoying because I couldn't see anything as I was inside the bloody thing!

I presume he did something different though...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-05-12 07:45:21 UTC Post #108991
In the model viewer, you mean the weapon origin thing..??
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Posted 18 years ago2005-05-16 04:52:16 UTC Post #109703
visit my site for more screenshots and info. --

http://www.mappinghl.cjb.net/
Posted 18 years ago2005-05-18 07:42:00 UTC Post #109969
Who all is helping you on your mod Saco?
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Posted 18 years ago2005-05-18 10:12:33 UTC Post #109979
It's a Great Mod.........
But...........
I Say :Change Your Mod's Name
Xen Assault is something that when somebody hear it , he can guess
what is in your mod and he will decide instantly:
"No..I don't Like IT!!!"
So Name it Something Strange
For Example Just "XEN" Or "IN XEN" Or Something than doesn't include xen like:
"LIVING BETWEEN MONSTERS"
G
Posted 18 years ago2005-05-18 13:07:16 UTC Post #109993
Or 'XEN : Where a thin line lies'
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Posted 18 years ago2005-05-20 06:52:03 UTC Post #110245
hmm?! : really,is it that bad (mod's name)

NO!I cannot change my mod's name,! did you heard these mod names;They Hunger
POV
Visitors
Xen Assault(it doesnt sound that bad)
Who all is helping you on your mod Saco?
what do u mean?
Anyone helping on my mod?!

no,just me right now ;)
Posted 18 years ago2005-05-20 07:16:31 UTC Post #110248
I am helping him :nuts: :nuts: :nuts:

Anyway keep the name! It has a nice ring to it!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-05-20 13:53:46 UTC Post #110303
I am helping him

in the credits section;
special thanks to TWHL
but nobody really helped(help that I mean,I didnt upload any problem maps so nobody corrected my mistakes.But they helped me in forums[so I say special thanks]) :nuts:
Posted 18 years ago2005-05-20 13:57:15 UTC Post #110304
Well, I'd help, IF (and a Big IF*) help is needed?
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Posted 18 years ago2005-05-21 06:28:54 UTC Post #110381
Oh!Sory forgot about you...I credit you with big letters at the beginning of the game (The guy who made my-our game more exciting with swat,now gordon has an extreme partner superior than Barney)thx to Unbreakable ;)
Posted 18 years ago2005-05-24 16:25:10 UTC Post #110735
Yes I know.. but do you need help creating environments.. places.. etc?
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Posted 18 years ago2005-05-30 03:31:32 UTC Post #111642
dont know yet?!But if I need any help,I ll let you know.But I'm not mapping that bad[like in my map vault,my maps suck] so I'm the new Saco ;)
Posted 18 years ago2005-05-30 09:33:37 UTC Post #111687
Good to hear. Well the Security Guard is now finished:
User posted image
Now working on the grunts.
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Posted 18 years ago2005-05-31 06:46:59 UTC Post #111887
Looks good,but that doesnt look like high definition barney. :
Or is it?!Because everything in the mod must be high definition(mdl),must look good enough ;)
Posted 18 years ago2005-05-31 07:46:40 UTC Post #111903
I think I may have a high definiton model if you want, it's just the normal barney, but if(and only if) I got the t model then I can make blue darker.. like the barney in the pic ^..
I'll check when I get home, but in the meantime, look for a barney.mdl, and barneyt.mdl, hd.

;)
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Posted 18 years ago2005-05-31 14:59:39 UTC Post #111977
So ur gonna use the tmodel of the normal barney for h.d barney ,is that possible?Because h.d barney has a more different face then regular barney . :
Posted 18 years ago2005-05-31 18:45:10 UTC Post #112031
no that's not posible, the hd model has deferent textures than the t model...
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Posted 18 years ago2005-05-31 18:48:18 UTC Post #112032
Nope I don't have the t model for the high definition barney.. that sucks.
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