multi_manager bug Created 19 years ago2005-04-27 20:25:51 UTC by Tolarian Tolarian

Created 19 years ago2005-04-27 20:25:51 UTC by Tolarian Tolarian

Posted 19 years ago2005-04-27 20:25:51 UTC Post #106191
Hi!
I got many multi_managers in my map. They all work OK the first round but every round after, they are inversed. (What I mean is that the first round, the sound is off by default (The way it's supposed to be) and in the other rounds, the sound is on by default). It does this also with trigger_hurt entities. I tried triggering my stuff at the beginning of the round but I don't know how!
What's wrong?
Thanks,
Tolarian
Posted 19 years ago2005-04-28 01:54:46 UTC Post #106222
It's not a bug, it's an undocumented feature ;).

Use trigger_relay's abilities to set a specific state (on/off) instead of just targetting them and toggling. Have a look at el Entity Guide on the left for details.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-28 06:48:36 UTC Post #106239
Allright. Thanks for the quick response. What I did is I triggered all my sounds and trigger_hurt with trigger_relays named game_playerspawn, in order to put them Off. I'll compile and see what it does.

Thanks,
Gab
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