Making Fog... Created 20 years ago2003-11-29 00:15:10 UTC by Marlborometal Marlborometal

Created 20 years ago2003-11-29 00:15:10 UTC by Marlborometal Marlborometal

Posted 20 years ago2003-11-29 00:15:10 UTC Post #5983
Hi, it?s me again!!!.
I?d swear that when I first picked up Hammer I saw some env_fog thing... And I?ve been looking for it desperately but still I can?t find it so I assume it?s not there.
How do I make a fog-like thing???... I mean, in Half Life there were some underwater areas where everything seemed to be "fogged", how is this done?.
Posted 20 years ago2003-11-29 04:16:43 UTC Post #5992
They were underwater ;) that's the only way. Unless, of course, you have Spirit or a Spirited-mod (DoD, por ejemplo). Unless you feel like using millions of sprites? :lol:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-29 11:50:28 UTC Post #6003
You could try and take the fogging code from 'underwater' and make it work.. but evel lauri cheers failed in doing that - and he created spirit...

I'm afraid spirit is your best bet.. but if you want fog in software - Start coding
Posted 20 years ago2003-11-29 12:24:01 UTC Post #6006
Hmmm... Guess I can pass without fog. What I wanted was that underwater fog :). Thanks people, as always, you?re very helpful.
Posted 20 years ago2003-11-29 12:58:17 UTC Post #6013
u can make gof with spirit, but it MUST b running in openGL and it messes up the rain
Posted 20 years ago2003-12-01 12:52:57 UTC Post #6231
i would use env_cyclear sprite and make the color brown and just put it under water would that make a leak?
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