Lighting Changes Created 18 years ago2005-05-25 11:03:59 UTC by Vallian88 Vallian88

Created 18 years ago2005-05-25 11:03:59 UTC by Vallian88 Vallian88

Posted 18 years ago2005-05-25 11:03:59 UTC Post #110845
I have a little platform that moves down into a basement. It starts out a little bit of light shinging on it, goes through a dark tunnel, and down into the lighted basement. The problem is that when it goes through the dark area, the platform is still as bright as if it were in a bright room. How do I make it go from light -> dark?
Posted 18 years ago2005-05-25 12:41:36 UTC Post #110857
Shut down the light in the upper room(the starting room of the elevator)!!!
Posted 18 years ago2005-05-25 12:45:26 UTC Post #110859
If it is a func_train you can actually build it somewhere else. Like in a simple square room, then you can control the lighting in that room (the train will have the same light value as the room).

when you play, it will be teleported to the first path_corner
Posted 18 years ago2005-05-25 14:50:44 UTC Post #110885
Yes but when it's up or down it will be dark!
Posted 18 years ago2005-05-25 16:22:04 UTC Post #110892
isnt that wat light_dynamic is for???
Posted 18 years ago2005-05-25 17:48:29 UTC Post #110904
Sounds like you used a texture made for a model and not for Hammer...
Change your texture to something without the word model/ in front of it.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-05-26 00:35:04 UTC Post #110935
OK, my train wasnt made from model textures, so that didnt work. Then I tried using a dynamic light, and that didnt work either. In fact, the dynamic light doesnt even show. I thought it was possible to change the texture brightness during the game, but apparetly I was mistaken.
Posted 18 years ago2005-05-26 04:42:22 UTC Post #110965
have u put a cubemap in your map?
Posted 18 years ago2005-05-26 05:07:15 UTC Post #110968
Yes cubemaps are needed for lighting as well!
Place a env_cubemap near it and when playing the map open console and type buildcubemaps.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-05-26 09:40:37 UTC Post #110986
I tried using a cubemap right above the platform under a spotlight and a dynamic light, neither of them work. I cant even get the dynamic light to work correctly, it points off to the ceiling and it makes the floor look wet. And I did use the command buildcubemaps.
Posted 18 years ago2005-05-26 11:29:28 UTC Post #110989
Uhh this sounds too hard to solve unless you upload the map on the 'problems section' and someone can help you.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-05-26 17:18:25 UTC Post #111057
I just submited it into the map problems section please help me :(
Posted 18 years ago2005-05-26 23:35:42 UTC Post #111093
Well, I finally figured out how to use dynamic lights and those work on my map. I think they dont look as nice as light_spots, but maybe thats just becasue I haven't tweaked them enough.
Posted 18 years ago2005-05-27 06:50:04 UTC Post #111137
You can use both :S
Make a point_spotlight, light_spot and maybe a light to create a nice looking light with ray and circle at the bottom.
Habboi HabboiSticky White Love Glue
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