Posted 19 years ago2005-05-25 19:32:37 UTCPost #110921
im sure this should be simple: how do i make it so when the npc_rollermine (named 'ball') passes through my trigger it recognises it so i can go on to add an alarm?
Posted 19 years ago2005-05-26 10:33:10 UTCPost #110988
ball passes through trigger_multiple which outputs the filter_activator_name (looking for ball) which outputs the sound, doesnt work is it that the trigger has to be a different type of trigger?
Posted 19 years ago2005-05-26 17:06:56 UTCPost #111056
No, the trigger has an option to use the filter to filter entities, not output it. Search teh trigger properties for the option and set that filter as the one the trigger uses.