Bad mapping? Created 19 years ago2005-05-27 17:41:51 UTC by Half-dude Half-dude

Created 19 years ago2005-05-27 17:41:51 UTC by Half-dude Half-dude

Posted 19 years ago2005-05-27 17:41:51 UTC Post #111245
hey all,

Im working on a single player mod called Xenophobia (a mod set in Xen) I'll post it soon. Anyway Im working on a hall with a decritive outside wall but my wall intersecs into my hall's wall seen below in the link.

(the red one is my wall and the yellow is the other wall

http://img130.echo.cx/my.php?image=walls9zs.jpg

So as you can see its intersecting I would fix it but it would be so freakin hard! would this effect performance at all? Or is the outside of the wall even rendered (the side in the void)???? Help would be thanked.
Posted 19 years ago2005-05-27 17:45:46 UTC Post #111247
Well you can tell it not to render the wall but if you can't be bothered to fix a hard problem then you will be too lazy to do the rest and as each bad mistake builds up the worse the map performs.

So I suggest that you fix it.
I mean how hard can it be?

Any chance you could let him know how to fix it rather than just slagging him off? Or don't you know?(ed: Andy)
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-27 20:48:43 UTC Post #111261
Why would it be so hard? just move the wall back a little bit and put a floor and ceiling in the holes.
Posted 19 years ago2005-05-27 22:11:41 UTC Post #111268
Or read the tutorials on Vertex manipulation.
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