Tricks of the Train Created 19 years ago2005-05-31 15:22:27 UTC by Instant Mix Instant Mix

Created 19 years ago2005-05-31 15:22:27 UTC by Instant Mix Instant Mix

Posted 19 years ago2005-05-31 15:22:27 UTC Post #111986
i have got train prefabs, from http://prefabs.gamedesign.net click on Half Life and... Prefabs Galore!You've got millions of prefabs (train prefab was called 9 trains or something). I've got a tracktrain enity tied to a prefab.....paths were all (bloody thing keeps popp-there it goes again-ing up again)again done correctly and my train goes up + down without me controlling it, why is this happening
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Posted 19 years ago2005-05-31 15:25:06 UTC Post #111988
I really don't like the idea of prefabs. Using prefabs requires no skill, however, they are time saving. The only way to get better is to try and make your own what ever, But if you really can't do it, you can use prefabs. Prefabs in my opinon are a last resort really.
Posted 19 years ago2005-05-31 15:32:49 UTC Post #111990
In which page? :
Posted 19 years ago2005-05-31 15:41:59 UTC Post #111991
Mmmm...are you sure it has an origin and the path should be made out of pathtrack not path_corner. here are two examples on how to create Func_track:

Burrowing Headcrabs- http://twhl.co.za/mapvault_map.php?id=2993 (by myself) -it's on doing something else with Func_tracktrain!!

Tracktrain- http://twhl.co.za/mapvault_map.php?id=927 (by Zombieloffe) -It's on Func_tracktrain!!

They are both very good examples so I seggest thet you chack them both!!! ;)
Posted 19 years ago2005-06-01 02:20:23 UTC Post #112065
i think that prefabs are some thing you make out of some thing you have alredy made so you can make it fast a nother time
Posted 19 years ago2005-06-02 03:23:52 UTC Post #112195
It has an Origin Tied and yep, I use Path_track , but why is this happening?
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Posted 19 years ago2005-06-05 07:58:32 UTC Post #112723
Tell me the number of the page and I'll inspect the prefab, or better yet...post your map in the problem map vault.
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