I can't find env_cubemap. Where is i Created 19 years ago2005-06-02 13:04:29 UTC by alexb911 alexb911

Created 19 years ago2005-06-02 13:04:29 UTC by alexb911 alexb911

Posted 19 years ago2005-06-02 13:04:29 UTC Post #112273
env_cubemap isn't in my enities options. Where can I find it, and do I need it to run a map??

Thanks
Posted 19 years ago2005-06-02 13:35:38 UTC Post #112279
I dont think you need it to run the map. Last I heard the cubemap just allows for those shiny surfaces you see. I could be wrong though.
Posted 19 years ago2005-06-02 13:59:11 UTC Post #112283
No,, you're right, coldfreak!

No, alex, you do not need the cubemap to run a map,
you just use it to reflect the sky on different materials..

The env_cubemap should be found in the enities menu, have a look again. If you can't find it, you might need to get a new fgd, but I don't know where to download the HL2 fgd.
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-06-02 14:03:52 UTC Post #112286
No, alex, you do not need the cubemap to run a map,
you just use it to reflect the sky on different materials..
And the world. It also calculates lighting for props.

You can make any entity (let's say you make an info_player_start entity) and replace the info_player_start in the dropdown menu by typing env_cubemap. While the options may not appear for you, it will still function when you build the cubemaps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-03 05:56:04 UTC Post #112377
cool. thanks guys
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