HL:Manifestation Created 18 years ago2005-06-10 04:46:41 UTC by monster_urby monster_urby

Created 18 years ago2005-06-10 04:46:41 UTC by monster_urby monster_urby

Posted 18 years ago2005-06-10 04:46:41 UTC Post #113512
Just to let you all know that its still coming along nicely. I will update the site soon for the 5 new screenies.

You only get 2 here. :P
User posted image
Small staff room.
User posted image
Staff canteen. (chairs and tables will be shrunk) :zonked:
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-06-10 04:49:26 UTC Post #113513
I liek how you created that food cabin in the staff room! Though the lightning is a bit dull, but that is supposed to be like that in a office i suppose.
Posted 18 years ago2005-06-10 04:54:34 UTC Post #113515
cha.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-06-10 05:07:36 UTC Post #113520
OMFG ROFL @ Pepper's av. :D

Hahaha.

Ontopic:
Are you using texture lights? Do not use light entities for world lighting. And you lights are floating. They also should be thinner.
The rest looks nice, it really has a Black Mesa Office Complex feeling. :
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-06-10 05:17:51 UTC Post #113521
I'm aware the lights are floating. Also i'm going to thin the lights a bit and make some other i only used point entity lights in the canteen because the textures used as lights there don't actually generate light.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-06-10 06:46:11 UTC Post #113532
Use a lights.rad, if you are, then edit it. :lol:
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-06-10 10:06:55 UTC Post #113567
Texture lights! No other way! Do! Now!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-10 10:33:43 UTC Post #113571
Looks nice, lots of detail... For a HL1 map it really looks good... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-10 14:55:23 UTC Post #113642
I like the TV and "salad bar".

But it needs some curves and new textures.
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