toggle ladder Created 19 years ago2005-06-17 14:24:00 UTC by mustang67 mustang67

Created 19 years ago2005-06-17 14:24:00 UTC by mustang67 mustang67

Posted 19 years ago2005-06-17 14:24:00 UTC Post #115005
if you read the thread about my dropship, this is in the same map
i have a ladder that is a func_door_rotating that is togled by a button
then i have a "func_ladder" where the ladder is when its down. the problem is that i need to make the "func_ladder" toggle on and off. so far I have only been able to make it start on and swhich to off but not back on again. :zonked:
Posted 19 years ago2005-06-17 18:30:04 UTC Post #115062
I know it sounds stupid, but make sure the 'toggled' flag is set. I can't think what else could be the problem.

Also maybe:

Make sure the button is not named.

Make sure the button is targeting the right door.

Make sure under the value for Health if shootable is set to 0. Otherwise, the button won't work unless you give it the shooty.
Posted 19 years ago2005-06-17 18:40:55 UTC Post #115067
the door works...its the ladder that i cant toggle
Posted 19 years ago2005-06-17 21:12:07 UTC Post #115077
Ohs. Sorry for not reading your post more closely. :(

Func_ladder is not togglable afaik, but as most things in HL, I'm sure there is a way around it. If you upload your current progress to the problem vault, I'd be happy to make further suggestions.
Posted 19 years ago2005-06-18 07:26:50 UTC Post #115130
Ok - here's the thing:

You can make a toggle Ladder - i should know, i already have a working one. But i'm not posting my Coil maps ...

So Here:
http://www.slackiller.com/tommy14/climbing.htm
Posted 19 years ago2005-06-18 09:05:20 UTC Post #115143
what about a func_wall toggle around the func_ladder targeted by the button..ill try that
Posted 19 years ago2005-06-18 22:20:19 UTC Post #115251
Not directly, but you might try one of the methods listed from kol's last link.

Againe, if you upload it to problems, or just the door portion, i'll play with it.
Posted 19 years ago2005-06-18 23:44:32 UTC Post #115256
You're idea is quite lol-ish, Mustang
Posted 19 years ago2005-06-20 21:56:19 UTC Post #115782
Mustangs idea seems to make sense to me. An invisible func_wall_toggle over the func_ladder would make it impossible to climb. When the func_door_rotating is activated to reveal the visible ladder, the func_wall_toggle gets deactivated and now the player can get to the func_ladder.
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