Too many direct lightstyles on a face Created 19 years ago2005-06-17 14:58:11 UTC by Zat_AJ Zat_AJ

Created 19 years ago2005-06-17 14:58:11 UTC by Zat_AJ Zat_AJ

Posted 19 years ago2005-06-17 14:58:11 UTC Post #115010
Ok... I have searched the forum for this problem:
"Too many direct lightstyles on a face (?, ?, ?)"
And I found many topics but I am confused as to what I am supose to do about this error.
When I compiled my map I got this error 400,000 times and when I put it into a word doctument it was 7,901 pages of size 12 font. When I saved it as a .txt it was 19.98 mb!!! That's huge for a text document.

Anyway, the map works fine it's just this is adding a few hours on to my compile time and I'm concerend. Is there anything specificly I should do? What is it that I do again?

Thanks for the help. It's in the map vault but it's for the mod Stargate TC.
http://twhl.co.za/mapvault_map.php?id=3135
Posted 19 years ago2005-06-17 15:53:56 UTC Post #115013
Do you have any switchable lights?
Posted 19 years ago2005-06-17 16:25:48 UTC Post #115020
Spread your lights out, or take some out, you have too many separate light entities on a single texture face.
Posted 19 years ago2005-06-17 16:26:46 UTC Post #115021
Sorry to double post, I didn't actually download the map, I just see other people with this error a lot, or did, haven't seen it in a while.
Posted 19 years ago2005-06-17 17:19:08 UTC Post #115029
I do have sevaral switchable lights in one room. You say I should get rid of them?

I will try that, thanks.
Posted 19 years ago2005-06-17 17:23:48 UTC Post #115033
3 is the maximum of switchable light that light the same face!!! ;)
Posted 19 years ago2005-06-18 05:39:26 UTC Post #115111
When I saved it as a .txt it was 19.98 mb!!!
I've had it just carry on erroring until the hard drive was full, so don't complain ;).

Very few dynamic lights (switchable or flashing, flickering, etc.) can be close together.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-18 07:20:26 UTC Post #115127
4 - the last time i checked.. But i May be wrong
Posted 19 years ago2005-06-18 11:51:39 UTC Post #115152
well, i found the problem. in one of the really big rooms, you have a very small box attached to it. in that box is a path_corner and about 20 unnamed lights. that is what is causing your error. although i don't know if there is another of these rooms atached to the other big room
Posted 19 years ago2005-06-18 15:16:40 UTC Post #115185
Well that would be my ring transporters. I tried deleting as many lights as I could find but no luck.

As for the ring transporter (you kinda have to watch the movie/show Stargate: SG-1 to know what they are) I didn't make them and they have many lights. You think I should get rid of some of the white lights inside?

I will try that... thanks.
Posted 19 years ago2005-06-23 16:19:28 UTC Post #116513
try changing some of the lights to texture lights and only keep three
light entities to get the effect.
Posted 19 years ago2005-06-23 20:09:20 UTC Post #116572
i think he fixed his problem so don't revaive old threads until the one who needs help revaives them!! :x
Posted 19 years ago2005-06-23 21:56:44 UTC Post #116576
No... I havn't fixed the problem yet... I always post when I fix it. Tex lights eh? I'm scared of those... I feel that that's going father than I can do. Are there any tex lights all ready pre made that I can just stick in, or do I have to do all of that editing of the mod and stuff like in the tutorial?
Posted 19 years ago2005-06-23 22:05:50 UTC Post #116578
no, in with ZHLT came a file called lights.rad, if you open it in notepad and add the names of the textures you want to emit light, then press tab twice and add its RGB and brightness values it will do the same thing. but the way in said tut is much better, and isn't that hard to setup if you just follow the tut.
Posted 19 years ago2005-06-24 11:27:23 UTC Post #116737
Wow.... thanks alot... you just gave me alot of inpiration with that little speul. So there are some textures already? I shall take a look...
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