Anyways, I have a basic deathmatch map for Counter-Strike. Entities I have are:
trigger_multiple
game_player_equip
player_strip
info_map_parameters
Using a tutorial I found on this site a while ago, I made it so...
game_player_equip is called 'equip' and it gives you a weapon_knife and an weapon_usp.
player_strip is called 'strip'
At .1 seconds, it strips your weapon.
At .2 seconds it equips you with a knife and weapon_usp value 3. (3 clips)
Neither teams can buy anything. (info_map_parameters)
In the begining of the new round, the map crashes. Whats weird though, is that when I compile and play by myself in a single player game it works fine. Im pretty sure it has SOMETHING to do with the equip method I use, but I haven't figured out the problem yet. Any suggestions?