Platforms Created 19 years ago2005-06-20 21:37:08 UTC by theshooter7 theshooter7

Created 19 years ago2005-06-20 21:37:08 UTC by theshooter7 theshooter7

Posted 19 years ago2005-06-20 21:37:08 UTC Post #115777
Sure, This question is probably somewhere in here. But I want to know how to make a plaform fall down when you step on it? I am trying to make a bridge where, as you walk near the center, a piece of it falls down.
Posted 19 years ago2005-06-20 21:49:19 UTC Post #115780
func_door with the angle set to down and a large negative lip value would work.

http://twhl.co.za/entityinfo.php?ent=func_door&game=1
Posted 19 years ago2005-06-21 01:54:20 UTC Post #115804
Or, better, make the bit func_breakable and tick "on touch" and "pressure".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-21 14:06:47 UTC Post #115938
Yes if you will use a func_breakable it will break but it wont full down! ;)
Posted 19 years ago2005-06-21 15:35:00 UTC Post #115968
Uh, yes it will, the pieces would fall. Anyway, I'm sure one of those ways will do the trick for shooter; you might also use a func_train if you wanted a moving-in-one-piece way with greater control over where it ended up.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-22 02:10:08 UTC Post #116078
OMG! Then we better watch out for theshooter7's upcomming map! Remember.... the bridge! :zonked:
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