Spawning Custom Models Created 19 years ago2005-06-22 18:29:15 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 19 years ago2005-06-22 18:29:15 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 19 years ago2005-06-22 18:29:15 UTC Post #116236
Using a func_breakable entity and the "spawn on break" property, how could I spawn a custom model of a gun? I would also like to know how to spawn a custom monster model using a monstermaker. - HeAdCrAb KILLA
Posted 19 years ago2005-06-22 19:03:08 UTC Post #116240
Afaik, that field is only for HL weapons and stuff. You could change the Gib model to your custom gun, but it would disappear quickly.

WCD used to do this type of stuff a lot. Search the forums or email him.
Posted 19 years ago2005-06-22 19:27:00 UTC Post #116249
Well I have an idea but it aint that good! When the Func_breakable will break it will trigger a randomaizing trigger( http://twhl.co.za/mapvault_map.php?id=2788 ) that will target many monster makers that each one will spawn the diffrent weapons! Make sure the beam will be fired only once and that every target will activte a diffrent monster maker! ;)
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