Posted 19 years ago2005-06-22 18:29:15 UTCPost #116236
Using a func_breakable entity and the "spawn on break" property, how could I spawn a custom model of a gun? I would also like to know how to spawn a custom monster model using a monstermaker. - HeAdCrAb KILLA
Posted 19 years ago2005-06-22 19:27:00 UTCPost #116249
Well I have an idea but it aint that good! When the Func_breakable will break it will trigger a randomaizing trigger( http://twhl.co.za/mapvault_map.php?id=2788 ) that will target many monster makers that each one will spawn the diffrent weapons! Make sure the beam will be fired only once and that every target will activte a diffrent monster maker!