Unrandom tiling textures Created 18 years ago2005-07-09 04:04:26 UTC by Elon Yariv Elon Yariv

Created 18 years ago2005-07-09 04:04:26 UTC by Elon Yariv Elon Yariv

Posted 18 years ago2005-07-09 04:04:26 UTC Post #119806
I made a level and one of the textures is random tiled! I don't want it to be like that for it looks horrible so can I make it not random tiled with out extracting it from the .wad and renaming it? :
Posted 18 years ago2005-07-09 05:04:13 UTC Post #119815
Could try using any texture number besides -0texturename.

I thought randomly tiling textures only worked in software mode too, but I'm not sure.
Posted 18 years ago2005-07-09 05:19:18 UTC Post #119817
It works in every mode! Well I'll rename that texture and include it in my .wad! :(
Posted 18 years ago2005-07-09 05:26:23 UTC Post #119819
Remember that some tiling textures have one sample that is not random-tiled.
I usually look for those since texture memory usage is lower than if you use the textures with -0, -1 etc. When you use one of these, you are automatically using the rest.
It may sound strange, but it was important back in the days when I had the 4 MB texture limit HL mapping :D
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