All servers crash with my map. Created 18 years ago2005-07-18 10:59:05 UTC by Kev Kev

Created 18 years ago2005-07-18 10:59:05 UTC by Kev Kev

Posted 18 years ago2005-07-18 10:59:05 UTC Post #121807
Ok well here's my problem. I have a map that I've been working on for a while which has 3 arenas (knife, ak/m4, awp). CT's and T's spawn in different rooms. Both rooms have a teleporter which teleports them to the same yet random arena every round. On top of the teleporter pad theres a sprite (a small glow). Well i finished my map, compiled, and uploaded it to my server so people can play it. 5 seconds after switching to the map, my server crashes. First i thought it was the wads so i deleted them but it still didnt work. Then i realized i forgot to do a res file and upload the sprites. So i did that with resgen but it still didnt work. So finally i deleted the sprites and it STILL didnt work. After testing my map so many times, i realized that the server crashed exactly when a teleporter sound was heard. That's weird because I never put any sound in my map at all. I have no idea how that got there at all. Maybe it's not that. Can anyone help me? I'm desperate!

PS: I'm mapping for CS 1.6 and I use Hammer 3.4
Posted 18 years ago2005-07-18 11:01:53 UTC Post #121808
Hmm, I suppose you could upload your map .rmf to the Map Vault for others to see. It's pretty hard to troubleshoot such a complex problem with just a written description of the map.
Posted 18 years ago2005-07-18 12:11:53 UTC Post #121827
Upload the map I want to look at that ambient! :)
Posted 18 years ago2005-07-18 15:41:31 UTC Post #121884
I think trigger_teleport has an option for playing a sound. Try setting it to not play that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-19 13:29:32 UTC Post #122069
Rapidmonkey, I did that. There was no sound with trigger teleport. Well, I'm uploading my rmf right now, thanks a bunch.

... uploaded now. Here!
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