modelling competition Created 18 years ago2005-07-23 18:14:09 UTC by 38_98 38_98

Created 18 years ago2005-07-23 18:14:09 UTC by 38_98 38_98

Posted 18 years ago2005-07-23 18:14:09 UTC Post #123029
*points to topic title*i think we should hold a modelling competition. I see people are starting to get into it. So i had an idea that maybe this site could host a model competition while the maps were being tested. And that each entry was testing by look at its construction in model viewer and seeing how it works in gameplay...Its just an idea though and i have a rough idea what the response would be...
38_98 38_98Lord
Posted 18 years ago2005-07-23 23:59:25 UTC Post #123055
It's a good idea, but I thought that this was a strictly mapping site, I mean, I can't model for crap, but then again, I could be wrong, after all, I don't run this site. I just think that TWHL is more about mapping than modeling.
Posted 18 years ago2005-07-24 00:12:51 UTC Post #123061
Not a lot of people have knowledge of modelling here.
AJ AJGlorious Overlord
Posted 18 years ago2005-07-24 05:26:54 UTC Post #123094
Not a lot of people have knowledge of modelling here.
hmmm...true...Ah well. Nevermind about it then :D
38_98 38_98Lord
Posted 18 years ago2005-07-24 05:49:00 UTC Post #123099
Good to see that you thought it out before you posted this topic, isn't it.
User posted image
User posted image
Trapt Traptlegend
Posted 18 years ago2005-07-24 05:55:51 UTC Post #123100
Lets do it in speed modeling then, its a modeling version of speed painting, you make a model in 1-2 hours, no longer.

Or a combination!! speedpaint your ref pics, you can make a real painting or open up your favorite paint program.

Then make a model of it!

Though here are a few points:

poly limit = do we want one?
optimizing = should we? Depending on used technique?
game = hl1 or hl2? Or a universal file type?(.max .obj .mdl(1,2,3,4))
program =G-max? Milkshape? anim8or? etc.(wiht one program you model faster then others.)

Just a few points we should take into consideration, also, should we texture the model? How few modelers excist, even fewer texture artist are here. I for once only know so much of texturing that it looks ok.

I can provide tutorials on the modeling part for G-max and Milkshape, that shouldnt be the problem.
Posted 18 years ago2005-07-24 06:30:40 UTC Post #123103
Keep it in the forum for now, and we can deal with it if lots of people do it or it's a topic of high interest.

I'd certainly like to practice my low-poly object modelling in some speed modelling stuff =]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-24 07:06:37 UTC Post #123120
Agreed, If you need some practice with speed painting check Psi's forum on the sword one, i still have to enter though, my last mech dindt really turn out well.
Posted 18 years ago2005-07-24 07:50:08 UTC Post #123121
speed modelling? Fancy :P

I agree with rabid, we should wait and see if the majority of people would like to do this
38_98 38_98Lord
Posted 18 years ago2005-07-24 08:20:12 UTC Post #123126
I dunno where to start...I have no modelling program and I have 0 knowledge...

Perhaos this could be a way of teaching.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-07-24 09:05:30 UTC Post #123134
I already got a milkshape tutorial up, G-max tut is about to go up any day now.

Milkshape is payware and G-max is freeware. And offcourse there are a dozen other programs out there you can use, just a small grab:

Anim8tor : http://www.anim8or.com/
Blender3d : http://www.blender3d.org/cms/Home.2.0.html
Wings3d : http://www.wings3d.com/

There all fine programs, blender is probably the best for game modeling.
Posted 18 years ago2005-07-24 09:38:32 UTC Post #123140
really nice idea :o
Posted 18 years ago2005-07-24 10:15:18 UTC Post #123148
ahh blender...My frined is quite good with that program. Ive seen how ti works and it probably would be the best for modlling, seeing its free and very good. Thanks SpaG for the compliment. Maybe this could be a way of teaching :biggrin:
38_98 38_98Lord
Posted 18 years ago2005-07-24 10:24:59 UTC Post #123149
I'm getting into Maya soon-ish, wish me luck. :)
Posted 18 years ago2005-07-24 11:16:45 UTC Post #123152
Still havent got around to test/buy Maya, probably somewhere in the distant future il throw myself at it, for now il just abuse G-max up to i got 3dsm 6 or 7.
Posted 18 years ago2005-07-24 18:43:38 UTC Post #123263
google and download it, i'm sure there's plenty of cracks and keygens for Maya
Posted 18 years ago2005-07-25 05:23:47 UTC Post #123347
Posted 18 years ago2005-07-25 05:25:38 UTC Post #123348
:thefinger: you too
Posted 18 years ago2005-07-25 07:23:38 UTC Post #123376
[/flame] :cry:
I'm getting into Maya soon-ish, wish me luck.
good luck :biggrin:
38_98 38_98Lord
Posted 18 years ago2005-07-25 15:45:04 UTC Post #123514
@pepper: I know Unreal Tournament 2k4 comes with the PLE edition, which should also be free to use for non-commercial applications and such (and download from their site even.), and I think only a couple features are disabled. Good for a test run, aye?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-25 16:22:11 UTC Post #123522
aye, same as with XSI i assume?

though now im just saving a couple of bucks for 3d studio max, that won my heart :heart: .
Posted 18 years ago2005-07-25 16:57:18 UTC Post #123527
you guys actually buy everything laughs out loud
Posted 18 years ago2005-07-27 07:03:22 UTC Post #123799
And why shouldnt i? Give me one good reason.
Posted 18 years ago2005-07-31 17:24:25 UTC Post #125002
Learning how to model has been on my todo list for a long time...

I think it's a good idea too.
Posted 18 years ago2005-07-31 17:34:33 UTC Post #125005
It's on my todo list too but I never get to it! :
Posted 18 years ago2005-07-31 17:37:34 UTC Post #125008
Pep: Which would you say is the easiest software to make static models?
Posted 18 years ago2005-07-31 17:41:01 UTC Post #125010
There is another program to make models!?! :nuts: I thought milkshape was the only one! :o
Posted 18 years ago2005-07-31 17:44:10 UTC Post #125012
All depends on knowdledge and experience of modeling and the program, milkshape is a easy to use program with plenty tutorials around the web, but programs like XSI and G-max have heaps of usefull features that can speed up the modeling if used right.
Posted 18 years ago2005-07-31 17:45:31 UTC Post #125013
milkshape isnt the only one. There are tons, some free, some industrial grade. You could find them everywhere if you searched on google. Heh, my idea wasnt as bad as i thought :biggrin:
38_98 38_98Lord
Posted 18 years ago2005-07-31 18:00:48 UTC Post #125020
Hey Elon check this out.

73 Modeling links!

Pepper: You ever try Pictomod3D--create models instantly from 2d pics!?

It looks easy and fast, which fits well with my acute lack of motivation!
Posted 18 years ago2005-08-01 04:55:40 UTC Post #125085
Wont work very well, you can see some serious errors on the models. And offcourse it wont look how you want it to look.

Did you saw the soldier model on the site? Extremely ugly and out of proportions.

But, im going to pack the car for vacation, il be back next week. up to that time deciced for yourself what program you like.
Posted 18 years ago2005-08-01 05:12:12 UTC Post #125086
poly limit = do we want one?
optimizing = should we? Depending on used technique?
game = hl1 or hl2? Or a universal file type?(.max .obj .mdl(1,2,3,4))
program =G-max? Milkshape? anim8or? etc.(wiht one program you model faster then others.)
i was just wondering about these. Maybe we should sort it out soon so that if the time comes to do this we dont have to waste a week or so deciding what to have?
38_98 38_98Lord
Posted 18 years ago2005-08-01 06:24:49 UTC Post #125095
Poly Limit: 1 :)
Program: M3rc's Ass Modeling Program :)
Posted 18 years ago2005-08-01 08:43:06 UTC Post #125116
Program: M3rc's Ass Modeling Program
i guess youll also need M3rc's Dick Animation Program :P
38_98 38_98Lord
Posted 18 years ago2005-08-01 12:38:19 UTC Post #125148
Mmmmm...is there any program thats you build the stuff just like in hammer(only models insted of levels)? :confused:
Posted 18 years ago2005-08-01 12:51:01 UTC Post #125150
No, as far as i know there is no modelling program that builds models like that. If your doing modelling you'll just have to learn off the tutorials on the internet and (if supplied) the help files that come with it.
38_98 38_98Lord
Posted 18 years ago2005-08-01 12:53:06 UTC Post #125151
Yeah I'll just read the 67th valvatuide's tutorials when I'll start modeling! :tired:
Posted 18 years ago2005-08-01 18:00:05 UTC Post #125220
I want to model too :) But that's too hard for me. Somehow i don't get it. :quizzical:
Posted 18 years ago2005-08-03 13:37:55 UTC Post #125714
As Habboi said, it could be a way of learning.
38_98 38_98Lord
Posted 18 years ago2005-08-03 14:10:35 UTC Post #125727
We all know Pepper would win.. he's been modelling for quite some time now. :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-08-03 14:13:32 UTC Post #125728
what if he was too judge and therefore not be able to enter?
38_98 38_98Lord
Posted 18 years ago2005-08-04 16:33:04 UTC Post #125950
I recently decided to start modeling, and I just bought Milkshape 3D, which i heard was the best tool for HL modeling. Only $25 bucks! :)
Posted 18 years ago2005-08-05 15:04:03 UTC Post #126125
I just downloaded Gmax and Milkshape--look pretty similar except Gmax is 3 times as big! :)
Posted 18 years ago2005-08-05 15:14:28 UTC Post #126129
Is gmax a freeware?? :
Posted 18 years ago2005-08-05 15:18:47 UTC Post #126131
Yup. It's the freeware version of 3DS.
Posted 18 years ago2005-08-05 15:20:53 UTC Post #126133
Yay!! :D It can do every thing that milkshape can,right? :nervous:
Posted 18 years ago2005-08-06 05:47:14 UTC Post #126237
I'll have to start modeling and coding soon, because my mod needs new models and new code.. :glad:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-07 08:38:32 UTC Post #126521
G-max got more better and more tools for modeling low-poly then milkshape, one of the more inportant one for me is TIR viewport support. Still trying to get it work in G-max though :glad: .

But, in exporting it sucks, they wanted the companies to pay money for a exporter, only a dozen did, valve didnt.

So that is why you export to a .md3 format(download tempest gamepack(quake3)) and import it in milkshape.

Also G-max has a Uvmap function, thus saving work in lithunwrap.

The only con of G-max is that is has a extremely high learning curve compared to programs like milkshape 3d and Valve hammer editor. Took me roughly 12 hours to figure out everything and get myself going.

Some milkshape tutorials, with these i learned it:

http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/mbasics.html
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/tmgun.html
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/mshouse.html

http://www.gamedesign.net/node/534

G-max:
http://www.xs4all.nl/~dewitnel/peppersplanet/1050.html(not finishd yet)

Follow them in the given order and im sure you got the basic for modeling, especialy when you mapped before.

Edit:

Il set-up a modeling compo, just for a starter we will keep it simple, il put the guidlines and rules in a other with all the required info for modeling and how to submit your entry.
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