strange wahter :O Created 19 years ago2005-07-25 00:27:34 UTC by deluxDk deluxDk

Created 19 years ago2005-07-25 00:27:34 UTC by deluxDk deluxDk

Posted 19 years ago2005-07-25 00:27:34 UTC Post #123293
word wazzup lads :D

Im having a rather anoying problem whit som func_wate, it's complety flooding my map :(

I have plazed a trigger_hurt in it and on top of that a multi_trigger..
(dont supose that the prob..hu)
Posted 19 years ago2005-07-25 01:16:29 UTC Post #123295
Have you set the Lip or ticked "Start open"?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-25 01:26:53 UTC Post #123302
i have deleted the wahter...but all settings at func_water defualts
exept content sat 2 slime!
Posted 19 years ago2005-07-26 17:42:42 UTC Post #123744
I'm having a similiar problem. I have created a rainy area with water splash sprites on the ground and I would like for there to be a thin, transparent sheet of water over my floor. I tried creating this effect with func_walls, func_illusionaries, and slow moving non blocking func_conveyors. I then tried it with func_water. First attempt had the func_waters textured as {blue and then applied water texture only on front face. I followed tutorial directions to create transparency with "texture" effect and "100 or so" on texture amount. This yielded a solid rendered water on the floor, but not transparent. I then applied water texture to all sides of the entities and on the next compile I was drowning. :aghast:
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