VIEWING DISTANCES Created 20 years ago2003-12-06 13:54:29 UTC by Wyld Thing Wyld Thing

Created 20 years ago2003-12-06 13:54:29 UTC by Wyld Thing Wyld Thing

Posted 20 years ago2003-12-06 13:54:29 UTC Post #6823
im haveing trouble with viewing distances i carnt see all the way across my map i need to some how change the viewible distance so i can see all the way accross my map but i doint know how i know it can be done because i have playerd on map almost twice the size of mine and i can see all the way accross

P.S i carnt reduce the size of the map! so doint tell me to reduce the size Please
Posted 20 years ago2003-12-06 14:12:56 UTC Post #6827
Map -> Map Properties in Hammer. There's something there, don't know what it does.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 20:26:12 UTC Post #6853
Extends the Visible distance of the map, increases the render time and generally slows everything up.
The default is 4096, but I am sure there is a limit... Try increasing it to 5120 or something else that is divisible by 16....
That might work..

Old post I know, but worth a reply
Posted 20 years ago2003-12-06 20:33:56 UTC Post #6854
There isn't a limit as far as i know, just stick in something like 100000 and you'll never have the problem again
Posted 20 years ago2003-12-07 07:26:43 UTC Post #6891
Hmm... yes,
It does work but try to keep it low...

it generally causes problems like demonic r_speeds etc...

You can also use the -maxviewdistance? in hlvis.exe - this can be pretty powerfull not sure if that's the right one, but if you are usng Merl's mod. of ZHLT, look at the documentation for more info on this
Posted 20 years ago2003-12-07 17:01:45 UTC Post #6940
never had any problems in 3 years of mapping with that value kol ;)
Posted 20 years ago2003-12-08 13:03:00 UTC Post #6970
thanks guys that helped
Posted 20 years ago2003-12-08 15:50:21 UTC Post #6978
well, i have :(
Posted 20 years ago2003-12-15 00:59:11 UTC Post #7799
Yea. I'm having the same problem. I'm gonna try what you said, but mine get worse than that.

This map I made... I never checked it (i think it's around 30-50 r_speed average), but i bet when it's entirely, completly fixed it's gonna have r_speeds that will murder your computer.

So, the problem w/ it is that I can see down this canyon I made and see most of everything, except for the majority of entitites (and trust me, there's a HELL OF A LOT OF FUNC_BREAKABLES down there). And I have an APC, which I am very disappointed by, especially since it screwed the hell out of my texture alignment and i don't know squat about vehicles... anyway... when you get in the APC, it's fine. As you go further in, it disappears, then it might come back later if u look at it from another angle. Rocks will disappear in front of you etc...

What does all this evil mean?! Is there a balrog in the woodpile?!
Posted 20 years ago2003-12-15 01:10:04 UTC Post #7801
I think i figured out the problem. I can do fancy stuff with maps, but i'm such a newb when it comes to the basics of mapping.

It is probably caused by the fact that I have WAY TOO MANY MOTHERLUVIN ENTITIES IN THE SAME DAMN SPOT!!!

Is there anyway to fix this w/o having to tell ppl in the mission briefing "Oh, by the way, if everything's invisible, reset to your configurations to an OpenGL driver." or sumtin crappy like that?
Posted 20 years ago2003-12-15 06:34:22 UTC Post #7830
well keep the wpoly limit to between 600 and 800 or sumtin
Posted 20 years ago2003-12-15 12:54:15 UTC Post #7852
ok. how do i adjust all of that stuff?
Posted 20 years ago2003-12-15 13:46:35 UTC Post #7862
Read the r_speeds tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
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