Re: VIS is SLOW Created 18 years ago2005-08-02 10:34:43 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-08-02 10:34:43 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-08-02 10:34:43 UTC Post #125353
Alright, well unfortunately things aren't looking good for me on compiling my latest map. I left it to compile over night and it only completed about 50% of the VIS work (LeafThreads). It's just going too slow. Does anybody have ANY information on how to speed up the process? I cannot friggan believe it's taking this long. I swear the hardest part of mapping is the compiling part! If I can't get this thing to compile in a few hours, I'm scrapping the project. I don't have time for this. - HeAdCrAb KILLA
Posted 18 years ago2005-08-02 10:38:30 UTC Post #125356
You can shift to the fast vis mode! It will be worse but faster! ;) And don't ask me how to do it couse I really don't know! :nervous:
Posted 18 years ago2005-08-02 18:23:44 UTC Post #125479
Don't run VIS on fast.
It's bad.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-08-02 20:35:44 UTC Post #125522
A mapper of your skill probably knows not to use a skybox, but I'll tell you not to use one anyway in case you are.
Use null textures if you aren't, go func_wall happy on things like poles and boxes.
That should shorten vis time.
Posted 18 years ago2005-08-02 20:41:24 UTC Post #125525
And use hint brushes! ;)
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