Max Brushes and Solids Created 19 years ago2005-08-05 05:04:06 UTC by AlexPM AlexPM

Created 19 years ago2005-08-05 05:04:06 UTC by AlexPM AlexPM

Posted 19 years ago2005-08-05 05:04:06 UTC Post #125990
Hi guys,

I know you get a lot of questions about the limits of Hammer and you always say that these should never be approached, but would you be able to tell me how many brushes you would have, on average, in a large map?
Is the number of solids you have in the map information the same as the number of brushes?
I have a map with 2956 solids and it starts to hang if I add any more. I checked the tommy14 web page and that says that the limits for brushes is 4096 or over 8000 with different compilers. Going by this I should be at least able to fit in a few hundred more shouldn't I? Or is it hanging for a different reason? I've read a lot of other posts about crashes but I don't think my map is suffering from any of the things that I've read about- e.g. leaks or invalid solids

Thanks
Posted 19 years ago2005-08-05 06:26:21 UTC Post #125992
I'm assuming you're talking about HL1, not 2 so I've moved the thread.

It could be hanging due to a variety of reasons:
  • Have you compilled with RAD and VIS? A map in fullbright will lag
  • Entities (particularly NPC's and models) can also cause lag
  • Lack of optimisation - for example, use the NULL texture on brushes that the player won't see
Use the Check for Problems tool in Hammer to find out if you've got any invalid errors. Also, check your compile log for any weird errors. Lastly, you are using ZHLT instead of the old Q-Tools, aren't you?
AJ AJGlorious Overlord
Posted 19 years ago2005-08-05 07:53:00 UTC Post #126012
Edit button
For shame, Ant... ;)

Happy now? :P
Daubster DaubsterVault Dweller
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