sleeping zombie Created 18 years ago2005-08-07 08:41:12 UTC by mustang67 mustang67

Created 18 years ago2005-08-07 08:41:12 UTC by mustang67 mustang67

Posted 18 years ago2005-08-07 08:41:12 UTC Post #126522
how do i use the ai scripted sequence to make a zombie lie on the ground and when the player is close enough it will stand up?
Posted 18 years ago2005-08-07 08:42:04 UTC Post #126524
i think you need to make your own animation here :/ and then it's just a matter of scripted sequences.
Posted 18 years ago2005-08-07 08:47:28 UTC Post #126526
well there is a animation when its dead or you can take the Op4 animation when its laying on the table in the beginning and breathing and then set a animation so it does the same as in Op4
Posted 18 years ago2005-08-07 09:06:21 UTC Post #126529
so just use a dead animation....that would be best cus im gonna have the zombie break out of the ground :lol: suprise, and afterwhich severl more zombies will spawn.
Posted 18 years ago2005-08-07 10:38:59 UTC Post #126544
Indeed, a dead animation would be best, though the transfer to standing wouldnt be smooth, so if you want it to jump out from something, make sure that you trigger that object to explode/move and then the monster_maker, this would probably work best depending on your situation.

here is another situation with the use of sprites:

1 model: dead zombie animation
1 monstermaker: creating alive AI zombie
1 multimanager: triggering sprites

first, create a room/situation, il use a zombie near a steam pipe.

Put your zombie model there in its dead animation.
Put a few sprites near it with the same name and the flags:
start off
play once

make a env_render trigger the zombie model, make sure you put render fx to texture and fx amount to 0.

As soon as the player passes the trigger the mm gets activated. This mm triggers the env_render and the smoke sprites at the same time, making the zombie model disappear, a 0.5 second later you should trigger the monster maker and spawn your zombie.

Depending on the sprites you should chose the spawn times, i took this as a example.
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