Problem with lights Created 19 years ago2005-08-16 15:28:51 UTC by Tosse Tosse

Created 19 years ago2005-08-16 15:28:51 UTC by Tosse Tosse

Posted 19 years ago2005-08-16 15:28:51 UTC Post #128004
I don?t know what?s wrong here, the lights won?t work, it?s flooded...

I hope some one can help me out here!

lcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: D:skrivbordsfilerzhlt253-17hlcsg.exe "C:gamesHL LaunchercstrikemapsTrampoliniF12"
Entering C:gamesHL LaunchercstrikemapsTrampoliniF12.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.34 seconds)

Using Wadfile: gameshl launchercstrikecstrike.wad
  • Contains 4 used textures, 100.00 percent of map (123 textures in wad)
Using Wadfile: gameshl launchercstrikecs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.08 mb (of 4.00 mb MAX)
3.03 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:skrivbordsfilerzhlt253-17hlbsp.exe "C:gamesHL LaunchercstrikemapsTrampoliniF12"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:gamesHL LaunchercstrikemapsTrampoliniF12.prt'
3.35 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: D:skrivbordsfilerzhlt253-17hlvis.exe "C:gamesHL LaunchercstrikemapsTrampoliniF12"
299 portalleafs
923 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.38 seconds)
LeafThread:
(34.62 seconds)
average leafs visible: 167
g_visdatasize:12401 compressed from 11362
36.88 seconds elapsed

--- END hlvis ---
Posted 19 years ago2005-08-16 15:33:33 UTC Post #128005
Post the whole log! :lol: You didn't post rad or you didn't run it! ;)
Posted 19 years ago2005-08-16 15:48:10 UTC Post #128006
Ah! thanks! Maybe i somehow turnd it off! I?ll try, but it should be on, and thats the whole log
Posted 19 years ago2005-08-16 16:19:00 UTC Post #128011
If that's the whole thing then you've blatantly turned off RAD, and also have stopped the result files from being copied to the HL directories :|.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-08-16 16:22:13 UTC Post #128013
Yeah i think thats my computer, worldcraft always breakes down when i?m compiling, the maps get compiled anyhow
Posted 19 years ago2005-08-16 16:23:52 UTC Post #128014
Stop using Worldcraft, dude. Jeez, Hammer's been around for years. You might as well use the Q-tools.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-08-16 16:32:40 UTC Post #128015
Heh , Q-tools , noo , no , Use valve hammer. Seriously , i had hammer , it wouldn't compile so i swithched to Valve H , and it worked , boy was I Happy..
Instant Mix Instant MixTitle commitment issues
Posted 19 years ago2005-08-16 16:41:58 UTC Post #128016
Yeah i have hammer too, but somethings wrong with it, windows don?t let it run as it should
Posted 19 years ago2005-08-16 17:05:27 UTC Post #128018
Running Rad. and most definitly vis will make the compile process take much longer than without. often in big maps if you click on the compile process window before its done, the title bar will read (Not Responding) but its doing its work, so if this is the problem, just let it sit there and don't close out of it. Compile times can range from a few seconds to maybe a few hours depending.

I hope this helps
Posted 19 years ago2005-08-16 17:16:01 UTC Post #128021
It can even take days although the longest time it took me to compile a map was abou 3-4 hours! :nervous:
Posted 19 years ago2005-08-16 23:22:58 UTC Post #128046
I might sound like a repeating record, but, since your didnt use hammer, ZONVERS HALF LIFE TOOLS.
Posted 19 years ago2005-08-17 11:17:09 UTC Post #128139
Ok, everything was set on ON, but it wasn?t running, but rust in case it do run but i don?t give it the time it needs (witch i think i do, normaly if everything works the map get compiled in a few minutes) But i?m going to leav it compliling for a couple of hours just in case.
Posted 19 years ago2005-08-17 11:37:14 UTC Post #128141
Finaly i found the problem: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

Is this because i do other things while i compile the map ?
Posted 19 years ago2005-08-17 11:40:33 UTC Post #128142
Yep! The computer doesn't have enough cpu cycles(or something like that) to compile! ;) When you compile big maps don't use the computer!! I know it's annoying but thats the price you have to pay for compiling huge maps! :roll:

And there is an edit button so there is no need to doble post! :lol:
Posted 19 years ago2005-08-17 12:06:03 UTC Post #128143
Rofl @ "doble" :P :)

You can also try to run Windows in Safe modus, and then try to compile. It might speed it up a bit. :)
Posted 19 years ago2005-08-17 12:10:26 UTC Post #128144
Or you might try batch compiling... They need less memory.. :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-08-17 12:22:39 UTC Post #128146
Or i?ll just use my other computer ;P
Posted 19 years ago2005-08-17 12:34:19 UTC Post #128148
paste your computer specs.
Posted 19 years ago2005-08-17 13:12:35 UTC Post #128150
No need to, i know that this computer sucks, i can?t listen to music, chat and do something else at the same time, so i?ll just complie it on my laptop, it?s much better!

Thanks for everybodys help!
Posted 19 years ago2005-08-17 15:45:58 UTC Post #128163
LeafThread:
(34.62 seconds)
Your compiling didn't take so long. It can't be! Thats one of the longest parts in the compiling and when I compiled my compo entery it took Hlvis like 5000 seconds to finish it! :nervous: All the parts with the leafs take the longest time! :zonked:
Posted 19 years ago2005-08-17 15:48:39 UTC Post #128164
But that time is bullshit, it was finished in like a half hour or so, its fucked up =/ nothing seem to add up
Posted 19 years ago2005-08-17 16:00:40 UTC Post #128165
Thats cause you did other stuff while compiling if you would have left it alone it would have done it in 2 minutes! :glad:
You must be logged in to post a response.