The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
by
Rimrook
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
invisible and decals
Created
19 years ago
2005-08-19 15:36:39 UTC
by
simehong2000
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-08-19 15:36:39 UTC
by
simehong2000
simehong2000
Posted
19 years ago
2005-08-19 15:36:39 UTC
Post #128500
i make decal and give name {HOLE but when i play in my map the white color still appear. This hapen to for my texture name {food, even i set func_wall/255/solid the blue color sill appear
simehong2000
FoxFrost X
Posted
19 years ago
2005-08-19 20:25:55 UTC
Post #128525
If you want to make the wall invisible and solid make it textured as player_clip.
FoxFrost X
AJ
Posted
19 years ago
2005-08-20 06:31:52 UTC
Post #128578
If this is for Source, use the Overlay tool [Shift-O].
AJ
Glorious Overlord
You must be logged in to post a response.