Another Osprey Problem Created 18 years ago2005-08-22 23:55:31 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-08-22 23:55:31 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-08-22 23:55:31 UTC Post #129156
I have run into yet another problem with the Osprey and how it is set up. I have set up all the path_corner entities and programmed the Osprey to target one of them to start at. Here's the problem...when I go to run the map, the Osprey is stuck in the center of the map. WTF? I have fixed this once b4 but I don't know how I did it. Does anyone know what's going on?
Posted 18 years ago2005-08-23 00:31:14 UTC Post #129162
are the path corners speed set to more then 400? thats the only thing i can think of at the moument
Posted 18 years ago2005-08-23 08:10:12 UTC Post #129205
All of them are set exactly to 400 except the drop point which speed is 0. Do I reconfigure?
Posted 18 years ago2005-08-23 08:23:36 UTC Post #129210
Just check the map you've fixed b4... :tired:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-08-23 21:05:11 UTC Post #129330
Did you target the osprey's first path corner? You can put the name of the first path corner in the target field of the monster_osprey.
Posted 18 years ago2005-08-23 23:29:11 UTC Post #129336
Well, I tweaked the setup a little and now it works and looks OK. I guess that changing the speed to 450UPS fixed the crash and slight angles made it look a lot better. Still a little choppy but I don't care. Thanks for the tips.
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