Questions on Radiant Created 20 years ago2003-12-09 16:27:29 UTC by Noldar Noldar

Created 20 years ago2003-12-09 16:27:29 UTC by Noldar Noldar

Posted 20 years ago2003-12-09 16:27:29 UTC Post #7053
What is the major difference between Radiant and WC?
Posted 20 years ago2003-12-09 16:48:45 UTC Post #7054
Ok this seems to be my kind of Area. Radiant is used on all Quake3 based games while Half-life is based on an enchanced Quake2 engine.
It's like pointing out the differences in Q2 and Q3 really. Q3 is newer and supports far more complex things than HL. Can't really go over in detail because I'm just learning it. Finally WC is configured using special game data files and fgd:s. Radiant uses game packets filled with everything you need for the special game.
Posted 20 years ago2003-12-09 16:49:54 UTC Post #7055
Ahhh, so it's probably not to plausiable to make maps using Radiant?
Posted 20 years ago2003-12-09 17:01:04 UTC Post #7057
It's fully possible, but you have to understand the limits of the HL engine or you will get extremely high r-speed maps or some really wierd crash could appear. And the textures in Radiant use shaders to describe the way they are rendered. HL does NOT support these shaders. There's a separate game packet for HL and I'll will post a tutorial on how to use it once I get rid of all my school work. However ANdy will be gone until next year so stay tuned and use good old WC until then.
Posted 20 years ago2003-12-09 18:07:03 UTC Post #7078
You can get 'packets' as you described for hl to use with radiant, but be aware that if you try to load a map made i r. into hammer, it can cause a lot of geometry errors
Posted 20 years ago2003-12-09 23:25:24 UTC Post #7098
Thanks Steinin, I'll be waiting in anticipation.
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