Compo 13 Redone Created 19 years ago2005-08-29 09:25:33 UTC by Unbreakable Unbreakable

Created 19 years ago2005-08-29 09:25:33 UTC by Unbreakable Unbreakable

Posted 19 years ago2005-08-29 09:25:33 UTC Post #130674
OK, guys, I've had alot of people ask me to fix the bugs and errors in my compo 13 map, so I dicided to capture the video using fraps, then edit each frame with Adobe Paintshop. It will feature clearer sound, and neat effects.

It will take me about a month to accomplish. :D
But the ending result will be nice.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-08-29 09:28:18 UTC Post #130675
K, I will look forward to seeing it :)
Posted 19 years ago2005-08-29 09:29:18 UTC Post #130677
Sweet.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-08-29 09:46:48 UTC Post #130686
I ran into my first problem, when using a trigger_camera in a map and fraps at the same time, it causes the camera to go crazy, how do I fix this? Anyone know?

As soon as I press F9 to stop fraps, the camera fixes itself.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-08-29 09:49:52 UTC Post #130687
Errr.... I have never had that problem when using Fraps and the Halflife Camara :
Posted 19 years ago2005-08-29 10:15:53 UTC Post #130692
Nice.. Your compo 13 map was really awesome... Lookin forward 2 see the finished product.. :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-08-29 10:18:26 UTC Post #130693
you know that that'll be shitload of work to edit each frame?
Posted 19 years ago2005-08-29 11:28:57 UTC Post #130712
Hell yea. SpaG's right... You're gonna get SObored after the first 1000 frames... :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-08-29 21:23:46 UTC Post #130804
yes, perhaps, plus with the dodgy cam(I'll have to redo each map so I am the camera), and the physical memory usage to open and edit it, well,
Second thoughts tell me not too, sorry.. But I'm still up for editing pictures of my maps.. lol :D
Unbreakable UnbreakableWindows 7.9 Rating!
You must be logged in to post a response.