Posted 19 years ago2005-09-06 17:07:51 UTCPost #132830
I used a different method for the dome in my "Punishment" maps. It's made with normal brushes rotated in different angles, but it only works for the inside of the dome.
Posted 19 years ago2005-09-06 17:30:12 UTCPost #132835
Two words. VERTEX MANIPULATION. You can build anything with tetrahedrons (triangular pyramids). Just take a look at my bathroom prefabs in my profile. That was all VM work.
Posted 19 years ago2005-09-06 17:48:35 UTCPost #132839
Yes, I'm thinking of domes with irregular shapes made out of displacements... that's an interesting idea. I wonder if it would look ok with non-cave textures.
That's a messy method for the compilers, Kasperg
Yes, it takes more time to compile, but less to build. I prefer the compilers doing the dirty work in this case