Models Created 20 years ago2003-12-13 17:39:02 UTC by BrattyLord BrattyLord

Created 20 years ago2003-12-13 17:39:02 UTC by BrattyLord BrattyLord

Posted 20 years ago2003-12-13 17:39:02 UTC Post #7604
As most of you know, Im a noob, lol. I need to know how to make a model. I know that you make textures with wally, but I need to make a model. Help a newbie out.
Posted 20 years ago2003-12-13 17:44:25 UTC Post #7605
You'll need MilkShape. There are links to tutorials and a help file. If they don't get you anywhere, nothing will (join the club :D )
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-13 18:42:59 UTC Post #7606
aha, Thank you monkey. :)
Posted 20 years ago2003-12-13 21:52:56 UTC Post #7629
uh, i have milkshape but have no idea how to use it.
Posted 20 years ago2003-12-13 23:20:26 UTC Post #7638
Here you go! Look at the modeling for Half-life tutorials there.
Posted 20 years ago2003-12-15 23:29:44 UTC Post #7923
I need help using milk shape 3d i have the downloaded version and there arent any tutorials there could you help, also i was wiundering if any one knew how to make different guns for half life?
Posted 20 years ago2003-12-17 18:56:01 UTC Post #8134
uhh, I now know how to use it, but how do you change the file into a .mdl file? Then I could use it for my mod
Posted 20 years ago2003-12-17 20:17:29 UTC Post #8147
Let?s see... First you need to texture it and also to assing a joint to it. This joint should be assigned to the whole model. Next thing you need to do is to export them into smd files. These are like "Models" for your model. You need at least two smd files, one with the animation, one with the static model but for static objects you can use the same and fool the program (the animation file would be static).
Once you have the smd files you must create a QC file (tools menu) and edit so it points to your new models. Compile the QC file (tools menu) and here we are!.
You must be logged in to post a response.