Mappy Created 18 years ago2005-10-29 19:06:59 UTC by Boxtop17 Boxtop17

Created 18 years ago2005-10-29 19:06:59 UTC by Boxtop17 Boxtop17

Posted 18 years ago2005-10-29 19:06:59 UTC Post #144410
You'd think a map this sucky isn't cause for celebration. But finally I made (although it needs some work) my first map, here: http://www.twhl.co.za/mapvault_map.php?id=3486

I want to make something of this map, but I don't know what. I'm thinking a DM map. What do you guys think?

Note: If you're dumb enough, you can hop off the elevator into the robot cage and ride them around. I need to put on a cover or something.
Posted 18 years ago2005-10-29 19:58:43 UTC Post #144413
Well, you've definatly got the basics down, your scale needs work though, big time. Look at the size of the first room, you could fit a house in there, and I have never seen a shack so big. On the up hand you show some good skills with textureing and entity setup.

If you want to make somthing with this map I sugges a mini game. Perhaps shrinking the player and putting him in the box with the robots, and putting enemy grunts ontop of the robots? I dont know. I honestly cant think of what you could use this map for.

If its your first map, its a damn good start, keep going.
Posted 18 years ago2005-10-29 21:28:51 UTC Post #144420
Scale is a problem, yes. I knew the map is a box that is far too big, which in turn would cause r_speed problems, but at the time I created this map I had planned to test many things in it at once, including env_lasers (hence the green box). Later on, however, I ended up with this. I've been fiddling around with architecture, but as always I'm paranoid about r_speeds.

Mappy isn't a real big map nor is it fit for a minimod, so changing the size right now wouldn't matter much. Just there to show some cool things and that my current abilities aren't sub-par.

NOTE: When I played the map again, I noticed two small errors:
1. The door, when opening from the outside, swings through the wall.
2. When the elevator is going back down, it gets stuck in the ramp.

These are minor, but I'll fix them and put the map back up. I plan to use what I learned here to make a real map, but I have so many ideas I don't know which ones to choose.
Posted 18 years ago2005-10-30 12:21:10 UTC Post #144466
My adivse is, DONT WORRY ABOUT R-SPEEDS.

Anything below and including 1500 is usually fine.
Posted 18 years ago2005-10-30 15:09:37 UTC Post #144482
He's right try not to worry to much about the R_speeds they might keep you away from finishing your map! ;) If you really want to decrease them then use hint brushes. They are quite easy to use and read rimrooks journal entery, it says you should make axes of two hint brushes so if you stand in front of one some part still wont be rendered! ;)
Posted 18 years ago2005-10-31 13:31:28 UTC Post #144571
Anything below and including 1500 is usually fine.
Raising the bar, one polygon at a time.

Yes, indeed. The new HL1 r_speeds limit is currently set at 1500 because of me and the help of people with good computers. As far as proportions, we all have had that problem. Check out this rather interesting tutorial that will help you get a good guess how to proportion junk to the player.

http://twhl.co.za/tutorial.php?id=40
Rimrook RimrookSince 2003
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