Blackness Created 19 years ago2005-11-12 18:19:00 UTC by [ACE]Cloud [ACE]Cloud

Created 19 years ago2005-11-12 18:19:00 UTC by [ACE]Cloud [ACE]Cloud

Posted 19 years ago2005-11-12 18:19:00 UTC Post #146860
ok i dont understand this ive completed a map comipled it but when i try to play it itll be pitch black...i do have an enviornment light. :|
Posted 19 years ago2005-11-12 18:21:31 UTC Post #146861
Try just adding a standard light entity somewhere.

Make sure RAD is running.

Is this Source or HL1?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-11-12 18:22:21 UTC Post #146862
Posted 19 years ago2005-11-12 18:23:34 UTC Post #146863
Happens to me when the environment light is'nt set up right, make sure the pitch is -90, or for better shadows use -45
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-11-12 18:25:26 UTC Post #146865
ok ty oh and whats the difference between light and environment_light?
Posted 19 years ago2005-11-12 18:29:57 UTC Post #146867
env light uses SKY textures as light sources, lights just provide light.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-11-12 18:31:44 UTC Post #146868
environment lights up the whole map, and just a light, lights up a part of the map,

real life example:

Environment_light ---> The Sky!
Light ---------------> The Lightbulb! ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-11-12 18:55:42 UTC Post #146871
Another way of explaining it is that
light is an entity that emits light from a certain point and in all directions, sort of like a sphere of light.
light_enviroment is a distant light. It doesnt matter where you place the entity, the only thing that matters is the angle (azimuth) and pitch (altitude) of the sun. You can actually get a solar calculator and light your map in a precise time of day etc
Posted 19 years ago2005-11-12 19:35:33 UTC Post #146880
The most important differance is that you need atleast one sky brush to use the light_enviroment, otherwise it wont emit any light.
Posted 19 years ago2005-11-13 09:58:47 UTC Post #146932
If you have compiling tools that are older then ZHLT 2.5.1(This includes hammer's original compiling tools) your sky brushes need to have a sky texture aglined to all they're sides if not they wont emmit light. :glad:
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