Laser guided monster_turret Created 18 years ago2005-11-26 16:35:10 UTC by Warrior Warrior

Created 18 years ago2005-11-26 16:35:10 UTC by Warrior Warrior

Posted 18 years ago2005-11-26 16:35:10 UTC Post #149306
How to make a func_turret, which has the following attributes:
1. Would cast a laser.
2. The laser would guide a monster_turret
3. The monster_turret would shoot when the func_turret's trigger is pulled.

I saw this kind of system in the Hazard Couse map of the Todesangst mod.
Posted 18 years ago2005-11-26 16:43:12 UTC Post #149312
I know that decompiling is bad, but you might just try that.
Decompile the map where you saw the turret.
Just look, how it all was made and don't copy the turret.
Daubster DaubsterVault Dweller
Posted 18 years ago2005-11-26 16:45:47 UTC Post #149313
Tried that and I still didn't get it. There doesn't seem to be any target for the func_turret, no targetname for monster_turret and there are so many other entities around so I cannot get any sense of them.
Posted 18 years ago2005-11-26 16:52:12 UTC Post #149315
Its done with custom code.
Posted 18 years ago2005-11-26 17:18:21 UTC Post #149322
Definitely. Spirit can probably do it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-26 21:28:19 UTC Post #149361
Spirit definatly can do it, it was in one of the old 1.0 example maps.
Posted 18 years ago2005-11-27 00:50:05 UTC Post #149373
you could have it on a set path. if you want the turret to be laser guided to specific objects it is do able
Posted 18 years ago2005-11-27 02:17:20 UTC Post #149377
Hrmph...

I don't like Spirit.

Find a way to do it normally.
Posted 18 years ago2005-11-27 04:09:23 UTC Post #149385
There isn't one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-27 13:17:03 UTC Post #149424
there is, like I said, but not dynamicly.
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