Unwanted Func_water Flooding Created 18 years ago2005-12-12 14:18:53 UTC by TawnosPrime TawnosPrime

Created 18 years ago2005-12-12 14:18:53 UTC by TawnosPrime TawnosPrime

Posted 18 years ago2005-12-12 14:18:53 UTC Post #151930
I have a tube of water. One end is completly open in a well and the other comes up in a room in the basement w/ a func_breakable grate covering the hole (both openings in floor/ground, not wall). For some reason, map map keeps flooding on load except for one small, unexplained area.

I've tried settinng the speed on the func_water to 0, making it togglable, setting it to start open and setting it to never close but nothing seems to work. Can someone help this poor n00b you?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2005-12-12 14:43:12 UTC Post #151931
i really dont understand what you mean... screenshot?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-12 15:14:05 UTC Post #151935
yeah ^^ . have you named the water?
Posted 18 years ago2005-12-12 15:36:40 UTC Post #151938
flooding? Do you meen that from some reason the func_wall only ingame covers the whole map? :
Posted 18 years ago2005-12-13 02:16:38 UTC Post #151978
Ok, I've got some additional info to explain my prob.

a) No, I haven't named the func_water entity.

b)The Render Mode is set to Texture and the Render Amount is set to 200 (I want the water somewhat transparent)

c)I've got a couple of screen shots that should help elaborate the issue. They are:

1. This pic is of the tunnel encloser that houses the water entity (keep in mind plz that this a rough demo map and therefore lacking in the smoothing edges but all corners are sealed to my knowledge)
User posted image
2. This is the outside opening in a well. The AAATriggrt is a ladder.
User posted image
3. This is the inside opening, blocked of by a func_breakable grate.
User posted image
4. This is a view of the map w/in Hammers Camera View as is should roughly look.
User posted image
5. This is the same area w/in CS, after the map was compiled.
User posted image
d) It should also be known that I've tried sealing off the two enterances w/ large blocks, but it had no effect.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2005-12-13 02:41:04 UTC Post #151980
The water brushes inside the well - have you grouped them all as just one func_water, or individually? Not sure if its related to the problem, but try making each water brush a func_water.
AJ AJGlorious Overlord
Posted 18 years ago2005-12-13 14:10:05 UTC Post #152060
I did make the four water brushes a single entity, but I never tried to make them seperate entities. I'll give that a try and get back to y'all.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2005-12-13 14:55:45 UTC Post #152088
Update: That did work. I'm not sure how, but I guess the four brushes didn't really like being forced together. Thanx for the help.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
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