Disco Party 1.1

Half-Life HL
Disco Party 1.1 by Blueblade
Posted 20 years ago2004-04-08 10:36:13 UTC • Completed • Half-Life
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Name
Disco Party 1.1
By
Blueblade Blueblade
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, RMF/VMF
Created
20 years ago2004-04-08 10:36:13 UTC
Updated
20 years ago2004-06-30 00:33:20 UTC
Views
4724
Downloads
1285
Comments
18
Rating
4.00 (1)
Reviews
0
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This is a singleplayer level in which the inhabitants of the Black Mesa Research Facility have come to take a break from running around killing each other. There's a disco ball with a DeathStar-style laser that shoots around the room, strobe lights, and a punch table with a drunken scientist lying on top. Once you're bored with the party room, there is a standoff between marines and aliens waiting beyond the second hallway. Don't forget to go by the security guard; he can give you a revolver.

18 Comments

Commented 20 years ago2004-04-08 10:45:56 UTC Comment #1532
Here are some quick notes about the level:
  • The security guard near the door you walk in is the first victim of the laser, so be careful around there. I had wanted the laser to travel around the room without causing any injuries, but when I tested the level, I noticed that it actually took out the dancing security guard, a couple of scientists, and eventually a marine. LOL! The laser's set for 1000 damage points per second, also, so when it hits, the people explode.
  • If you have the urge to whack or shoot the punch bowl, wait until you're finished playing through the level. That's a quick way to end it. Whatever they put in that punch . . . Lol.
  • The drink machine at the end of the second hall is based on the one from the Vending Machine Tutorial by Vassy. All I did was change the texture.
For more information and details about the level and how to run it, refer to the readme included in the .zip file.

I had to upload the .zip file to Ripway, which has a 5 MB daily usage limit. If anyone could download the file and then upload it again in a comment, that should solve that problem.
Commented 20 years ago2004-04-08 11:35:28 UTC Comment #1533
im defenatly gonna downlaod it, il comment later
Commented 20 years ago2004-04-08 13:35:27 UTC Comment #1534
An improved version is on the way. You may still download the original, but this one is going to be much better once I'm finished with it! :)
Commented 20 years ago2004-04-08 17:58:09 UTC Comment #1538
Version 1.1 is now available! I got it to upload correctly this time, as well, so you don't have to worry about my daily usage limit. It is a greatly improved version. I've fixed the lag problem, so it should run smoothly, not to mention I've expanded the level! You can now work your way around to the metal door you start off by.
Commented 20 years ago2004-04-09 02:19:03 UTC Comment #1544
Whoa, someone spiked the punch! Lot less laggy, but still not perfect ;) Good texturing.
Commented 20 years ago2004-04-09 02:27:13 UTC Comment #1545
Yeah, the green laser isn't quite following its correct path. I had the red laser moving as well, but that was a nightmare. Instead of moving along the wall, it started slashing through the crowd in the center of the dance floor! Lol. Anyone is welcome to improve the map, as I've included the .rmf. :)
Commented 20 years ago2004-04-09 18:10:27 UTC Comment #1549
lol, someone actually gig that!
Commented 20 years ago2004-04-10 05:41:24 UTC Comment #1551
Not bad at all...I walked into throgh the door and got snagged by the laser show! Oh well :D
Commented 20 years ago2004-04-14 11:13:58 UTC Comment #1616
Erm, need rain.wad...?
Commented 20 years ago2004-04-14 16:45:35 UTC Comment #1619
Sorry about that. :( When I compiled it, rain.wad was in my texture list, and even though I didn't use it in the map, it assumes that it needs it in order to play. You can get it in the rain tutorial's example map, or if I decide to make a version 1.2, I'll be sure to remove rain.wad from my list.
Commented 20 years ago2004-04-16 04:32:23 UTC Comment #1636
Very funny however it doesnt really make alot of sense. Some walls and texturing needs to be fixed but it was very amusing Blueblade!
Commented 20 years ago2004-04-16 04:33:08 UTC Comment #1637
Also good to see someone using the Hi-Def pack!(screenshot)
Commented 20 years ago2004-04-17 14:42:47 UTC Comment #1644
Yeah, the Hi-Def pack is great. :) The Disco Party is, indeed, a parody, so it's not supposed to seem realistic and make sense. ;) It's just to give someone a fun map to play around in and a few good laughs.
Commented 20 years ago2004-04-20 16:22:05 UTC Comment #1658
Couldn`t open valve/rain.wad
Where can i download the wad?
Commented 20 years ago2004-04-22 14:52:57 UTC Comment #1668
It's in the rain tutorial's example map. http://cariad.co.za/twhl/tutorial.php?id=52

Once again, I'm sorry for that. I didn't realize that that .wad was in my textures list when I compiled it. I would post an updated version, but I'm too busy working on a vastly improved and expanded one! ;)
Commented 20 years ago2004-04-22 21:02:52 UTC Comment #1669
Hey, that map was preety damn cool in my humble opion :) - now if you could just take away the damage on those lasers!
Commented 20 years ago2004-04-23 04:02:16 UTC Comment #1671
I couldn't download it
Commented 18 years ago2006-01-12 16:36:36 UTC Comment #10442
Neato like the first one. My main complaint if I was complaining though is there is no music. No music at a disco party?! NO way :P

Other than that, I liked the detail work. You might add some sprties to simulate sparkes for the disco ball/beam machine though.

I liked the traps with the acid as well, and that you could "recruit" Barneys to help you with the monsters and grunts.

Maybe something different for the ending though, sorta lame starting at the start again...

Thanks for including the .RMF too--a nice courtesy that most forgoe.

Nice Job!

4 stars

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