Bad surface extents (ns_daemon for Natural Selection)

Not Listed (Goldsource) NL
Bad surface extents (ns_daemon for Natural Selection) by SpindelN
Posted 20 years ago2004-04-21 01:53:38 UTC • Problems • Not Listed (Goldsource)
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Name
Bad surface extents (ns_daemon for Natural Selection)
By
SpindelN SpindelN
Type
Map
Engine
Goldsource
Game
Not Listed (Goldsource)
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-04-21 01:53:38 UTC
Updated
20 years ago2004-04-21 19:21:55 UTC
Views
1322
Downloads
544
Comments
1
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Well.. i have a problem..
for Face 167 (texture wall_yellgrey01) at
(504.000 1310.000 3545.000) (702.000 1310.000 3545.000) (702.000 1310.250 3545.000) (504.000 1310.250 3545.000)
Error: Bad surface extents

and i cant find that that face, i have tryed the "Check for problems" feature and it found nothing, i wonder if someone could help me fix this, you need NS.wad and NS2.wad (Natural selection wads)

1 Comment

Commented 20 years ago2004-04-21 08:20:15 UTC Comment #1661
http://www.slackiller.com/tommy14/errors.htm

Bad Surface Extents
This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.

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