This is an amazing leap from my recent maps, the lighting in the facility part is perfect, beware of the ancient ruins. They are really dark. There are many secrets again look out for multiple secrets. If you crack the code door tell me, anyways the map itself is big, an outside area, a facility and ancient ruins. This map makes a really decent death match if played.
Connectivity is not very special, the vents are long and slow to move around. The doors have to be opened again and again, it takes a lot of speed out of the map. After all, I didn't found it fun to open doors again and again. Heh, that little door that contained the Long Jump Module even closed after me so I was locked! Man, get rid of those doors and vents. Some can be nice but here it makes the map annoyingly slow.
Crack the code? Nope. And I'm not going to invest time in it. Again, give us a clue where or how we can reach a secret. Cracking a code without any way to find it on a paper somewhere is madness. It's too hard and very annoying.
I've seen some details now and then and I liked them. I wish the rest of the map was some more detailed, it looks like just a lot of rough brushes. It lacks finesse. The research part also lacked sense of place. It could've been any sort of well, bunker-alike structure.