Mountainside

Half-Life: Deathmatch HLDM
Mountainside by Cyax
Posted 20 years ago2004-05-30 21:31:09 UTC • Completed • Half-Life: Deathmatch
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Name
Mountainside
By
Cyax Cyax
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
20 years ago2004-05-30 21:31:09 UTC
Updated
20 years ago2004-05-30 21:31:09 UTC
Views
1786
Downloads
637
Comments
3
Reviews
0
Download (270.84kb)

This is an amazing leap from my recent maps, the lighting in the facility part is perfect, beware of the ancient ruins. They are really dark. There are many secrets again look out for multiple secrets. If you crack the code door tell me, anyways the map itself is big, an outside area, a facility and ancient ruins. This map makes a really decent death match if played.

3 Comments

Commented 20 years ago2004-05-31 05:18:04 UTC Comment #2147
Some improvements since 'Scarred Earth', but it still lacks a lot. Ligthing is fine, but the ancient parts are way too dark, especially that (way too long) corridor.

Connectivity is not very special, the vents are long and slow to move around. The doors have to be opened again and again, it takes a lot of speed out of the map. After all, I didn't found it fun to open doors again and again. Heh, that little door that contained the Long Jump Module even closed after me so I was locked! Man, get rid of those doors and vents. Some can be nice but here it makes the map annoyingly slow.

Crack the code? Nope. And I'm not going to invest time in it. Again, give us a clue where or how we can reach a secret. Cracking a code without any way to find it on a paper somewhere is madness. It's too hard and very annoying.

I've seen some details now and then and I liked them. I wish the rest of the map was some more detailed, it looks like just a lot of rough brushes. It lacks finesse. The research part also lacked sense of place. It could've been any sort of well, bunker-alike structure.
Commented 20 years ago2004-05-31 15:11:30 UTC Comment #2158
This map was made before Scarred_Earth.
Commented 20 years ago2004-05-31 20:58:05 UTC Comment #2166
Just a little improvement based on what Captian P said, you should make some paper in the level with the code on it, make it like a paper on a bulletin board or (a good idea) give hallways #'s and make all those #'s a code... wow I ammuse myself.

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