Leak in glockmap

Half-Life HL
Leak in glockmap by mattleesc
Posted 20 years ago2004-06-03 05:03:25 UTC • Problems • Half-Life
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Name
Leak in glockmap
By
mattleesc mattleesc
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-06-03 05:03:25 UTC
Updated
20 years ago2004-06-06 06:23:59 UTC
Views
1243
Downloads
467
Comments
3
Download (17.9kb)

ahhhhhhhh im a newbie to map making. pls help i cant compile the map. worldcraft keeps indicating that there is leak due to light_point , player start etc etc. help pls. thanks

3 Comments

Commented 20 years ago2004-06-03 06:02:16 UTC Comment #2198
Those leaks can be two things:

1.) The entities are located outside of the map: in the void. Put them back in the map.

2.) They could be telling you where the leak starts. Compile you map and type 'pointfile' in the console. White dots appear on your map. Follow those dots. Whenever it intersects a brush there is a leak. Patch em up! Take a look at http://www.slackiller.com/tommy14/errors.htm which will be a great asset later on. Good luck!
Commented 20 years ago2004-06-03 18:33:25 UTC Comment #2202
who voted on a problem map?
Commented 20 years ago2004-06-03 19:09:30 UTC Comment #2203
Very nice map especially for a beginner. There were several things wrong besides the leak. BTW, the leaks were at the top of each corner of the bottom section. Just extending those walls a little further fixed it. Always do a check for problems (Alt+P) in your map. When you see "func_xxxx is empty" you need to click 'go to error', then close the check for problems box, put your cursor over any of the 2-D windows and hit your delete key. Do this for each empty func_. Your skyname in map properties was causing problems, I removed it for now. It was probably just an invalid skyname. And lastly, your info player start was inside a wall. I moved it down to the floor. See the attached map containing all the fixes.

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