BeamWall

Half-Life HL
BeamWall by esmajor
Posted 20 years ago2004-06-08 02:26:03 UTC • Problems • Half-Life
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Name
BeamWall
By
esmajor esmajor
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
BSP, RMF/VMF
Created
20 years ago2004-06-08 02:26:03 UTC
Updated
20 years ago2004-06-08 04:22:08 UTC
Views
1736
Downloads
670
Comments
6
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UPDATED

This map has been updated to EXCLUDE a laser partition between cells.

Give it a try! Try walking into the cell before turning off the laser beams... ROFL

Once you turn it off, then walk in.

6 Comments

Commented 20 years ago2004-06-08 02:29:25 UTC Comment #2237
Creating a texture that looks like a laser wall... :)

If you stick to beams, you have to create 24 env_beams. Believe me, 24 entities is few. In some occasions, I use well over a 100, sometimes nearly 200. And I know of people that like to use even more (for even more complex situations).
Commented 20 years ago2004-06-08 02:40:46 UTC Comment #2238
That doesn;t explain how to organize them so I caan continue working on my map. Can the be OUTSIDE the walls in the map? I can place them on the respective side that the cell is on.
Commented 20 years ago2004-06-08 03:22:29 UTC Comment #2239
The env_beams can be placed anywhere as long as they're inside the map. Only the position of their start and end points decides where the beam shows up.
Commented 20 years ago2004-06-08 04:36:46 UTC Comment #2240
Nicely done. Works well.

Although I think thinner, more subtle lasers look better. But that's up to you.
Commented 20 years ago2004-06-08 04:40:24 UTC Comment #2241
I could swear I put a thin meaurement to them - will run the map again later to check it out.
Commented 20 years ago2004-06-11 04:18:49 UTC Comment #2271
You should see the number of breakable panes of glass I put in a map... it's ridiculous. Over 100.

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