Boat in water (func_traintrack)

Counter-Strike CS
Boat in water (func_traintrack) by ALL MUTED
Posted 19 years ago2004-06-30 18:21:40 UTC • Problems • Counter-Strike
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Name
Boat in water (func_traintrack)
By
ALL MUTED ALL MUTED
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
RMF/VMF
Created
19 years ago2004-06-30 18:21:40 UTC
Updated
19 years ago2004-07-02 21:53:34 UTC
Views
1684
Downloads
550
Comments
3
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how do i make a boat using func_traintrack. I need the boat to rest in the water. I don't want to have anytype of user control. Just a preset path with speed changes at new trackpath corners. When I compile this test. The train brush disappears??

3 Comments

Commented 19 years ago2004-07-02 21:54:56 UTC Comment #2575
Your func_tracktrain doesn't have an ORIGIN brush.
Set it up with an ORIGIN and check the entity guide for Func_tracktrain.
Commented 19 years ago2004-07-18 06:38:01 UTC Comment #2767
did you look under the water?
i've never tried to make a boat on water, because i've been told it's impossible as the moving entity cannot rest on top of the water entity, it's simply not possible. what i would advise you to try, is to use an animated texture for the water (www.google.com)and simply clip the sides of the boat so the player can't leave until he get's to the "shore"
Commented 19 years ago2004-07-28 13:25:01 UTC Comment #3012
I have succesfully made a boat on water...all i did was put the origin on the ocean/lake floor instead of as part of the boat. Just put the origin just above the floor and each times the boat resets it will be on top. I also believe that func_tracktrain requires user controles but func_train does not need it. Just use func_train

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