Bad Surface Extents (ns_pit for Natural Selection)

Not Listed (Goldsource) NL
Bad Surface Extents (ns_pit for Natural Selection) by Monkfish
Posted 20 years ago2003-09-03 06:56:43 UTC • Problems • Not Listed (Goldsource)
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Name
Bad Surface Extents (ns_pit for Natural Selection)
By
Monkfish Monkfish
Type
Map
Engine
Goldsource
Game
Not Listed (Goldsource)
Category
Problems
Included
RMF/VMF
Created
20 years ago2003-09-03 06:56:43 UTC
Updated
20 years ago2003-09-26 18:27:10 UTC
Views
2417
Downloads
692
Comments
4
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Hi,
Im building my first ever map and i went for the foolishly over-ambitious goal of making a natuaral selection map. However, iv started so i want to finish. I built my map in sections, then assembled them. When I run the assembled map the compile runs without problems, there are no problems in the check for problems box but after hl starts i get a "Bad Surface Extents 13504/0". I cant seem to get rid of it. I think iv removed all badly scaled textures. Can anyone explain what the number in the Bad Surface Extents refers to? It changes when i move everything. Interestingly the map

4 Comments

Commented 20 years ago2003-09-03 07:09:33 UTC Comment #148
Interestingly the map works when I select all textures and change scale to 1x1. Iv tried to find the problem area using cordon and delete but iv failed. Its a ns map so im not sure if u can run it with hammer configured for hl. I would be extremely grateful for any help. Any general comments are also welcome but bear in mind its an unfinished fragment of an unfinished map.
Thanks alot!
Commented 20 years ago2003-09-03 16:14:35 UTC Comment #154
"Bad Surface Extents" go to http://www.slackiller.com/tommy14/errors.htm#badsurface
and read some good advice
Commented 20 years ago2004-02-06 06:26:38 UTC Comment #934
Hi, I seem to be missing a load of textures. I've already got ns.wad and ns2.wad loaded, could you tell me how to get the others?
Commented 6 years ago2017-12-10 04:42:12 UTC Comment #21107
Interestingly the map, indeed. This seems like a neat little snippet, though without most of the textures and not knowing anything about Natural Selection, I don't know how valid any of my judgements would be. Looks alright from here, though!

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